home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
AmigActive 10
/
AACD 10.iso
/
AACD
/
Games
/
MAME
/
src
/
drivers
/
cps1.c
< prev
next >
Wrap
C/C++ Source or Header
|
2000-05-25
|
281KB
|
6,054 lines
/***************************************************************************
Capcom System 1
===============
Driver provided by:
Paul Leaman (paul@vortexcomputing.demon.co.uk)
M680000 for game, Z80, YM-2151 and OKIM6295 for sound.
68000 clock speeds are unknown for all games (except where commented)
TODO:
- Finish player controls in wof, dino
- Finish 3rd & 4th player controls, 3rd & 4th coin input, lockout & counter in
slammast, mbomber
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "machine/eeprom.h"
#include "cps1.h" /* External CPS1 definitions */
/* in machine/kabuki.c */
void wof_decode(void);
void dino_decode(void);
void punisher_decode(void);
void slammast_decode(void);
static READ_HANDLER( cps1_input2_r )
{
int buttons=readinputport(6);
return buttons << 8 | buttons;
}
static READ_HANDLER( cps1_input3_r )
{
int buttons=readinputport(7);
return buttons << 8 | buttons;
}
static int cps1_sound_fade_timer;
static WRITE_HANDLER( cps1_snd_bankswitch_w )
{
unsigned char *RAM = memory_region(REGION_CPU2);
int length = memory_region_length(REGION_CPU2) - 0x10000;
int bankaddr;
bankaddr = (data * 0x4000) & (length-1);
cpu_setbank(1,&RAM[0x10000 + bankaddr]);
if (data & 0xfe) logerror("%04x: write %02x to f004\n",cpu_get_pc(),data);
}
static WRITE_HANDLER( cps1_sound_fade_w )
{
cps1_sound_fade_timer=data;
}
static READ_HANDLER( cps1_snd_fade_timer_r )
{
return cps1_sound_fade_timer;
}
static READ_HANDLER( cps1_input_r )
{
int control=readinputport (offset/2);
return (control<<8) | control;
}
static READ_HANDLER( cps1_player_input_r )
{
return (readinputport(offset + 4) + (readinputport(offset+1 + 4)<<8));
}
static int dial[2];
static READ_HANDLER( forgottn_dial_0_r )
{
return ((readinputport(6) - dial[0]) >> (4*offset)) & 0xff;
}
static READ_HANDLER( forgottn_dial_1_r )
{
return ((readinputport(7) - dial[1]) >> (4*offset)) & 0xff;
}
static WRITE_HANDLER( forgottn_dial_0_reset_w )
{
dial[0] = readinputport(6);
}
static WRITE_HANDLER( forgottn_dial_1_reset_w )
{
dial[1] = readinputport(7);
}
static WRITE_HANDLER( cps1_coinctrl_w )
{
if ((data & 0xff000000) == 0)
{
/*
{
char baf[40];
sprintf(baf,"%04x",data);
usrintf_showmessage(baf);
}
*/
coin_lockout_w(0,~data & 0x0400);
coin_lockout_w(1,~data & 0x0800);
coin_counter_w(0,data & 0x0100);
coin_counter_w(1,data & 0x0200);
}
}
WRITE_HANDLER( cpsq_coinctrl2_w )
{
if ((data & 0xff000000) == 0)
{
coin_lockout_w(2,~data & 0x0002);
coin_lockout_w(3,~data & 0x0008);
coin_counter_w(2,data & 0x0001);
coin_counter_w(3,data & 0x0004);
/*
{
char baf[40];
sprintf(baf,"0xf1c004=%04x", data);
usrintf_showmessage(baf);
}
*/
}
}
READ_HANDLER( cps1_protection_ram_r )
{
/*
Protection (slammasters):
The code does a checksum on an area of memory. I have no idea what
this memory is. I have no idea whether it is RAM based or hard-wired.
The code adds the low bytes of 0x415 words starting at 0xf0e000
The result is ANDed with 0xffffff00 and then multiplied by 2. This
value is stored and used throughout the game to calculate the
base offset of the source scroll ROM data.
The sum of the low bytes of the first 0x415 words starting at
address 0xf0e000 should be 0x1df00
In the absence of any real data, a rough calculation will do the
job.
*/
if (offset < (0x411*2))
{
/*
0x411 * 0x76 = 0x1dfd6 (which is close enough)
*/
return 0x76;
}
else
{
return 0;
}
}
static int cps1_interrupt(void)
{
/* Strider also has a IRQ4 handler. It is input port related, but the game */
/* works without it (maybe it's used to multiplex controls). It is the */
/* *only* game to have that. */
return 2;
}
/********************************************************************
*
* Q Sound
* =======
*
********************************************************************/
static struct QSound_interface qsound_interface =
{
QSOUND_CLOCK,
REGION_SOUND1,
{ 100,100 }
};
static unsigned char *qsound_sharedram;
int cps1_qsound_interrupt(void)
{
/* kludge to pass the sound board test with sound disabled */
if (Machine->sample_rate == 0)
qsound_sharedram[0xfff] = 0x77;
return 2;
}
static READ_HANDLER( qsound_sharedram_r )
{
return qsound_sharedram[offset / 2] | 0xff00;
}
static WRITE_HANDLER( qsound_sharedram_w )
{
qsound_sharedram[offset / 2] = data;
}
static WRITE_HANDLER( qsound_banksw_w )
{
/*
Z80 bank register for music note data. It's odd that it isn't encrypted
though.
*/
unsigned char *RAM = memory_region(REGION_CPU2);
int bankaddress=0x10000+((data&0x0f)*0x4000);
if (bankaddress >= memory_region_length(REGION_CPU2))
{
logerror("WARNING: Q sound bank overflow (%02x)\n", data);
bankaddress=0x10000;
}
cpu_setbank(1, &RAM[bankaddress]);
}
/********************************************************************
*
* EEPROM
* ======
*
* The EEPROM is accessed by a serial protocol using the register
* 0xf1c006
*
********************************************************************/
static struct EEPROM_interface qsound_eeprom_interface =
{
7, /* address bits */
8, /* data bits */
"0110", /* read command */
"0101", /* write command */
"0111" /* erase command */
};
static struct EEPROM_interface pang3_eeprom_interface =
{
6, /* address bits */
16, /* data bits */
"0110", /* read command */
"0101", /* write command */
"0111" /* erase command */
};
static void qsound_nvram_handler(void *file,int read_or_write)
{
if (read_or_write)
EEPROM_save(file);
else
{
EEPROM_init(&qsound_eeprom_interface);
if (file)
EEPROM_load(file);
}
}
static void pang3_nvram_handler(void *file,int read_or_write)
{
if (read_or_write)
EEPROM_save(file);
else
{
EEPROM_init(&pang3_eeprom_interface);
if (file)
EEPROM_load(file);
}
}
READ_HANDLER( cps1_eeprom_port_r )
{
return EEPROM_read_bit();
}
WRITE_HANDLER( cps1_eeprom_port_w )
{
/*
bit 0 = data
bit 6 = clock
bit 7 = cs
*/
EEPROM_write_bit(data & 0x01);
EEPROM_set_cs_line((data & 0x80) ? CLEAR_LINE : ASSERT_LINE);
EEPROM_set_clock_line((data & 0x40) ? ASSERT_LINE : CLEAR_LINE);
}
static struct MemoryReadAddress cps1_readmem[] =
{
{ 0x000000, 0x1fffff, MRA_ROM }, /* 68000 ROM */
{ 0x800000, 0x800003, cps1_player_input_r }, /* Player input ports */
{ 0x800010, 0x800013, cps1_player_input_r }, /* ?? */
{ 0x800018, 0x80001f, cps1_input_r }, /* Input ports */
{ 0x800020, 0x800021, MRA_NOP }, /* ? Used by Rockman ? */
{ 0x800052, 0x800055, forgottn_dial_0_r }, /* forgotten worlds */
{ 0x80005a, 0x80005d, forgottn_dial_1_r }, /* forgotten worlds */
{ 0x800176, 0x800177, cps1_input2_r }, /* Extra input ports */
{ 0x8001fc, 0x8001fc, cps1_input2_r }, /* Input ports (SF Rev E) */
{ 0x800100, 0x8001ff, cps1_output_r }, /* Output ports */
{ 0x900000, 0x92ffff, MRA_BANK3 }, /* SF2CE executes code from here */
{ 0xf0e000, 0xf0efff, cps1_protection_ram_r }, /* Slammasters protection */
{ 0xf18000, 0xf19fff, qsound_sharedram_r }, /* Q RAM */
{ 0xf1c000, 0xf1c001, cps1_input2_r }, /* Player 3 controls (later games) */
{ 0xf1c002, 0xf1c003, cps1_input3_r }, /* Player 4 controls (later games - muscle bombers) */
{ 0xf1c006, 0xf1c007, cps1_eeprom_port_r },
{ 0xff0000, 0xffffff, MRA_BANK2 }, /* RAM */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress cps1_writemem[] =
{
{ 0x000000, 0x1fffff, MWA_ROM }, /* ROM */
{ 0x800030, 0x800031, cps1_coinctrl_w },
{ 0x800040, 0x800041, forgottn_dial_0_reset_w },
{ 0x800048, 0x800049, forgottn_dial_1_reset_w },
{ 0x800180, 0x800181, soundlatch_w }, /* Sound command */
{ 0x800188, 0x800189, cps1_sound_fade_w },
{ 0x800100, 0x8001ff, cps1_output_w, &cps1_output, &cps1_output_size }, /* Output ports */
{ 0x900000, 0x92ffff, MWA_BANK3, &cps1_gfxram, &cps1_gfxram_size },
{ 0xf18000, 0xf19fff, qsound_sharedram_w }, /* Q RAM */
{ 0xf1c004, 0xf1c005, cpsq_coinctrl2_w }, /* Coin control2 (later games) */
{ 0xf1c006, 0xf1c007, cps1_eeprom_port_w },
{ 0xff0000, 0xffffff, MWA_BANK2 }, /* RAM */
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0xbfff, MRA_BANK1 },
{ 0xd000, 0xd7ff, MRA_RAM },
{ 0xf001, 0xf001, YM2151_status_port_0_r },
{ 0xf002, 0xf002, OKIM6295_status_0_r },
{ 0xf008, 0xf008, soundlatch_r },
{ 0xf00a, 0xf00a, cps1_snd_fade_timer_r }, /* Sound timer fade */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0xbfff, MWA_ROM },
{ 0xd000, 0xd7ff, MWA_RAM },
{ 0xf000, 0xf000, YM2151_register_port_0_w },
{ 0xf001, 0xf001, YM2151_data_port_0_w },
{ 0xf002, 0xf002, OKIM6295_data_0_w },
{ 0xf004, 0xf004, cps1_snd_bankswitch_w },
// { 0xf006, 0xf006, MWA_NOP }, /* ???? Unknown ???? */
{ -1 } /* end of table */
};
static struct MemoryReadAddress qsound_readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0x8000, 0xbfff, MRA_BANK1 }, /* banked (contains music data) */
{ 0xc000, 0xcfff, MRA_RAM },
{ 0xd007, 0xd007, qsound_status_r },
{ 0xf000, 0xffff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress qsound_writemem[] =
{
{ 0x0000, 0xbfff, MWA_ROM },
{ 0xc000, 0xcfff, MWA_RAM, &qsound_sharedram },
{ 0xd000, 0xd000, qsound_data_h_w },
{ 0xd001, 0xd001, qsound_data_l_w },
{ 0xd002, 0xd002, qsound_cmd_w },
{ 0xd003, 0xd003, qsound_banksw_w },
{ 0xf000, 0xffff, MWA_RAM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( forgottn )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWA */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_2C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 2C_2C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWB */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x80, 0x80, "Freeze" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWC */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START
PORT_ANALOGX( 0x0fff, 0x0000, IPT_DIAL | IPF_PLAYER1, 100, 20, 0, 0, KEYCODE_Z, KEYCODE_X, 0, 0 )
PORT_START
PORT_ANALOGX( 0x0fff, 0x0000, IPT_DIAL | IPF_PLAYER2, 100, 20, 0, 0, KEYCODE_N, KEYCODE_M, 0, 0 )
INPUT_PORTS_END
INPUT_PORTS_START( ghouls )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) /* Service, but it doesn't give any credit */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWA */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_START /* DSWB */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x04, "Easier" )
PORT_DIPSETTING( 0x05, "Very Easy" )
PORT_DIPSETTING( 0x06, "Easy" )
PORT_DIPSETTING( 0x07, "Normal" )
PORT_DIPSETTING( 0x03, "Difficult" )
PORT_DIPSETTING( 0x02, "Hard" )
PORT_DIPSETTING( 0x01, "Very Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x20, "10K, 30K and every 30K" )
PORT_DIPSETTING( 0x10, "20K, 50K and every 70K" )
PORT_DIPSETTING( 0x30, "30K, 60K and every 70K" )
PORT_DIPSETTING( 0x00, "40K, 70K and every 80K" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWC */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "6" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Allow Continue" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x40, DEF_STR( Yes ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( strider )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START4 )
PORT_START /* DSWA */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0xc0, "Upright 1 Player" )
PORT_DIPSETTING( 0x80, "Upright 2 Players" )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
/* 0x40 Cocktail */
PORT_START /* DSWB */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x04, "Easiest" )
PORT_DIPSETTING( 0x05, "Easier" )
PORT_DIPSETTING( 0x06, "Easy" )
PORT_DIPSETTING( 0x07, "Normal" )
PORT_DIPSETTING( 0x03, "Medium" )
PORT_DIPSETTING( 0x02, "Hard" )
PORT_DIPSETTING( 0x01, "Harder" )
PORT_DIPSETTING( 0x00, "Hardest" )
/* TODO: this doesn't seem to work */
PORT_DIPNAME( 0x08, 0x00, "Continue Coinage ?" )
PORT_DIPSETTING( 0x00, "1 Coin" )
PORT_DIPSETTING( 0x08, "2 Coins" )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x10, "20000 60000" )
PORT_DIPSETTING( 0x00, "30000 60000" )
PORT_DIPSETTING( 0x30, "20000 40000 60000" )
PORT_DIPSETTING( 0x20, "30000 50000 70000" )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWC */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "6" )
PORT_DIPNAME( 0x04, 0x04, "Freeze" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Allow Continue" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x40, DEF_STR( Yes ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 3 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER3)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER3)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER3)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER3)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER3)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER3)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER3)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 4 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER4)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER4)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER4)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER4)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER4)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER4)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER4)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( dwj )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWA */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x08, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
/* 0x00 2 Coins/1 credit for both coin ports */
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWB */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x04, "Very Easy" )
PORT_DIPSETTING( 0x05, "Easy 2" )
PORT_DIPSETTING( 0x06, "Easy 1" )
PORT_DIPSETTING( 0x07, "Normal" )
PORT_DIPSETTING( 0x03, "Difficult 1" )
PORT_DIPSETTING( 0x02, "Difficult 2" )
PORT_DIPSETTING( 0x01, "Difficult 3" )
PORT_DIPSETTING( 0x00, "Very difficult" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWC */
PORT_DIPNAME( 0x01, 0x01, "Freeze" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Turbo Mode" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Allow Continue" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x40, DEF_STR( Yes ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( willow )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWA */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, "2 Coins/1 Credit (1 to continue)" )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x08, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, "2 Coins/1 Credit (1 to continue)" )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0xc0, "Upright 1 Player" )
PORT_DIPSETTING( 0x80, "Upright 2 Players" )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
/* 0x40 Cocktail */
PORT_START /* DSWB */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x04, "Very easy" )
PORT_DIPSETTING( 0x05, "Easier" )
PORT_DIPSETTING( 0x06, "Easy" )
PORT_DIPSETTING( 0x07, "Normal" )
PORT_DIPSETTING( 0x03, "Medium" )
PORT_DIPSETTING( 0x02, "Hard" )
PORT_DIPSETTING( 0x01, "Harder" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x18, 0x18, "Nando Speed" )
PORT_DIPSETTING( 0x10, "Slow" )
PORT_DIPSETTING( 0x18, "Normal" )
PORT_DIPSETTING( 0x08, "Fast" )
PORT_DIPSETTING( 0x00, "Very Fast" )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) /* Unused ? */
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x20, DEF_STR( Unknown ) ) /* Unused ? */
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Stage Magic Continue (power up?)" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
/* The test mode reports Stage Magic, a file with dip says if
power up are on the player gets sword and magic item without having
to buy them. To test */
PORT_START /* DSWC */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x02, "1" )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x00, "4" )
PORT_DIPNAME( 0x0c, 0x0c, "Vitality" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x04, "5" )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Allow Continue" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x40, DEF_STR( Yes ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( unsquad )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWA */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, "2 Coins/1 Credit (1 to continue)" )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x08, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, "2 Coins/1 Credit (1 to continue)" )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWB */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x07, "Super Easy" )
PORT_DIPSETTING( 0x06, "Very Easy" )
PORT_DIPSETTING( 0x05, "Easy" )
PORT_DIPSETTING( 0x04, "Normal" )
PORT_DIPSETTING( 0x03, "Difficult" )
PORT_DIPSETTING( 0x02, "Very Difficult" )
PORT_DIPSETTING( 0x01, "Super Difficult" )
PORT_DIPSETTING( 0x00, "Ultra Super Difficult" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWC */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Freeze" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "Allow Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( ffight )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWA */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x40, 0x40, "2 Coins to Start, 1 to Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWB */
PORT_DIPNAME( 0x07, 0x04, "Difficulty Level 1" )
PORT_DIPSETTING( 0x07, "Very easy" )
PORT_DIPSETTING( 0x06, "Easier" )
PORT_DIPSETTING( 0x05, "Easy" )
PORT_DIPSETTING( 0x04, "Normal" )
PORT_DIPSETTING( 0x03, "Medium" )
PORT_DIPSETTING( 0x02, "Hard" )
PORT_DIPSETTING( 0x01, "Harder" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x18, 0x10, "Difficulty Level 2" )
PORT_DIPSETTING( 0x18, "Easy" )
PORT_DIPSETTING( 0x10, "Normal" )
PORT_DIPSETTING( 0x08, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x60, "100k" )
PORT_DIPSETTING( 0x40, "200k" )
PORT_DIPSETTING( 0x20, "100k and every 200k" )
PORT_DIPSETTING( 0x00, "None" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWC */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Freeze" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "Allow Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( 1941 )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWA */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x40, 0x40, "2 Coins to Start, 1 to Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWB */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x07, "0 (Easier)" )
PORT_DIPSETTING( 0x06, "1" )
PORT_DIPSETTING( 0x05, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x03, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x01, "6" )
PORT_DIPSETTING( 0x00, "7 (Harder)" )
PORT_DIPNAME( 0x18, 0x18, "Life Bar" )
PORT_DIPSETTING( 0x18, "More Slowly" )
PORT_DIPSETTING( 0x10, "Slowly" )
PORT_DIPSETTING( 0x08, "Quickly" )
PORT_DIPSETTING( 0x00, "More Quickly" )
PORT_DIPNAME( 0x60, 0x60, "Bullet's Speed" )
PORT_DIPSETTING( 0x60, "Very Slow" )
PORT_DIPSETTING( 0x40, "Slow" )
PORT_DIPSETTING( 0x20, "Fast" )
PORT_DIPSETTING( 0x00, "Very Fast" )
PORT_DIPNAME( 0x80, 0x80, "Initial Vitality" )
PORT_DIPSETTING( 0x80, "3 Bars" )
PORT_DIPSETTING( 0x00, "4 Bars" )
PORT_START /* DSWC */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Freeze" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "Allow Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( mercs )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) /* Service Coin */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWA */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, "0" )
PORT_DIPSETTING( 0x08, "1" )
PORT_DIPSETTING( 0x10, "2" )
PORT_DIPSETTING( 0x38, "3" )
PORT_DIPSETTING( 0x30, "4" )
PORT_DIPSETTING( 0x28, "5" )
PORT_DIPSETTING( 0x20, "6" )
PORT_DIPSETTING( 0x18, "7" )
PORT_DIPNAME( 0x40, 0x40, "2 Coins to Start, 1 to Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWB */
PORT_DIPNAME( 0x07, 0x04, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x07, "Easiest" )
PORT_DIPSETTING( 0x06, "Very Easy" )
PORT_DIPSETTING( 0x05, "Easy" )
PORT_DIPSETTING( 0x04, "Normal" )
PORT_DIPSETTING( 0x03, "Difficult" )
PORT_DIPSETTING( 0x02, "Very Difficult" )
PORT_DIPSETTING( 0x01, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x08, 0x08, "Coin Slots" )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPNAME( 0x10, 0x10, "Max Players" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x10, "3" )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWC */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, "0" )
PORT_DIPSETTING( 0x01, "1" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x04, "4" )
PORT_DIPSETTING( 0x05, "5" )
PORT_DIPSETTING( 0x06, "6" )
PORT_DIPSETTING( 0x07, "7" )
PORT_DIPNAME( 0x08, 0x08, "Freeze" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "Allow Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 3 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER3 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER3 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START3 )
INPUT_PORTS_END
INPUT_PORTS_START( mtwins )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWA */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x40, 0x40, "2 Coins to Start, 1 to Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWB */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x07, "Super Easy" )
PORT_DIPSETTING( 0x06, "Very Easy" )
PORT_DIPSETTING( 0x05, "Easy" )
PORT_DIPSETTING( 0x04, "Normal" )
PORT_DIPSETTING( 0x03, "Difficult" )
PORT_DIPSETTING( 0x02, "Very Difficult" )
PORT_DIPSETTING( 0x01, "Super Difficult" )
PORT_DIPSETTING( 0x00, "Ultra Super Difficult" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x20, "1" )
PORT_DIPSETTING( 0x10, "2" )
PORT_DIPSETTING( 0x00, "3" )
/* 0x30 gives 1 life */
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWC */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Freeze" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "Allow Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( msword )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWA */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x40, 0x40, "2 Coins to Start, 1 to Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWB */
PORT_DIPNAME( 0x07, 0x04, "Level 1" )
PORT_DIPSETTING( 0x07, "Easiest" )
PORT_DIPSETTING( 0x06, "Very Easy" )
PORT_DIPSETTING( 0x05, "Easy" )
PORT_DIPSETTING( 0x04, "Normal" )
PORT_DIPSETTING( 0x03, "Difficult" )
PORT_DIPSETTING( 0x02, "Hard" )
PORT_DIPSETTING( 0x01, "Very Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x38, 0x38, "Level 2" )
PORT_DIPSETTING( 0x20, "Easiest" )
PORT_DIPSETTING( 0x28, "Very Easy" )
PORT_DIPSETTING( 0x30, "Easy" )
PORT_DIPSETTING( 0x38, "Normal" )
PORT_DIPSETTING( 0x18, "Difficult" )
PORT_DIPSETTING( 0x10, "Hard" )
PORT_DIPSETTING( 0x08, "Very Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x40, 0x00, "Stage Select" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWC */
PORT_DIPNAME( 0x03, 0x03, "Vitality" )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Freeze" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "Allow Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( cawing )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWA */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x40, 0x40, "2 Coins to Start, 1 to Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWB */
PORT_DIPNAME( 0x07, 0x07, "Difficulty Level (Enemy Strength)" )
PORT_DIPSETTING( 0x07, "Very Easy" )
PORT_DIPSETTING( 0x06, "Easy 2" )
PORT_DIPSETTING( 0x05, "Easy 1" )
PORT_DIPSETTING( 0x04, "Normal" )
PORT_DIPSETTING( 0x03, "Difficult 1" )
PORT_DIPSETTING( 0x02, "Difficult 2" )
PORT_DIPSETTING( 0x01, "Difficult 3" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x18, 0x10, "Difficulty Level (Player Strength)" )
PORT_DIPSETTING( 0x10, "Easy" )
PORT_DIPSETTING( 0x18, "Normal" )
PORT_DIPSETTING( 0x08, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWC */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Freeze" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "Allow Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( nemo )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWA */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x40, 0x40, "2 Coins to Start, 1 to Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWB */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x07, "Very Easy" )
PORT_DIPSETTING( 0x06, "Easy 1" )
PORT_DIPSETTING( 0x05, "Easy 2" )
PORT_DIPSETTING( 0x04, "Normal" )
PORT_DIPSETTING( 0x03, "Difficult 1" )
PORT_DIPSETTING( 0x02, "Difficult 2" )
PORT_DIPSETTING( 0x01, "Difficult 3" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x18, 0x18, "Life Bar" )
PORT_DIPSETTING( 0x00, "Minimun" )
PORT_DIPSETTING( 0x18, "Medium" )
PORT_DIPSETTING( 0x08, "Maximum" )
/* 0x10 gives Medium */
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWC */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x02, "1" )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x00, "4" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Freeze" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "Allow Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( sf2 )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWA */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x40, 0x40, "2 Coins to Start, 1 to Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWB */
PORT_DIPNAME( 0x07, 0x04, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x07, "Easier" )
PORT_DIPSETTING( 0x06, "Very Easy" )
PORT_DIPSETTING( 0x05, "Easy" )
PORT_DIPSETTING( 0x04, "Normal" )
PORT_DIPSETTING( 0x03, "Difficult" )
PORT_DIPSETTING( 0x02, "Hard" )
PORT_DIPSETTING( 0x01, "Very Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWC */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Freeze" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "Allow Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Extra buttons */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON4 | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON5 | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON6 | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON5 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON6 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( 3wonders )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWA */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x40, 0x40, "2 Coins to Start, 1 to Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Freeze" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWB */
PORT_DIPNAME( 0x03, 0x03, "Action Lives" )
PORT_DIPSETTING( 0x03, "1" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x0c, 0x0c, "Action Difficulty" )
PORT_DIPSETTING( 0x0c, "Easy" )
PORT_DIPSETTING( 0x08, "Normal" )
PORT_DIPSETTING( 0x04, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x30, 0x30, "Shooting Lives" )
PORT_DIPSETTING( 0x30, "1" )
PORT_DIPSETTING( 0x20, "2" )
PORT_DIPSETTING( 0x10, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0xc0, 0xc0, "Shooting Difficulty" )
PORT_DIPSETTING( 0xc0, "Easy" )
PORT_DIPSETTING( 0x80, "Normal" )
PORT_DIPSETTING( 0x40, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_START /* DSWC */
PORT_DIPNAME( 0x03, 0x03, "Puzzle Lives" )
PORT_DIPSETTING( 0x03, "1" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x0c, 0x0c, "Puzzle Difficulty" )
PORT_DIPSETTING( 0x0c, "Easy" )
PORT_DIPSETTING( 0x08, "Normal" )
PORT_DIPSETTING( 0x04, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "Allow Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( kod )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) /* Service Coin, not player 3 */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Test */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWA */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x08, 0x08, "Coin Slots" )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPNAME( 0x10, 0x10, "Max Players" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x10, "3" )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "2 Coins to Start, 1 to Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWB */
PORT_DIPNAME( 0x07, 0x04, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x07, "Easiest" )
PORT_DIPSETTING( 0x06, "Very Easy" )
PORT_DIPSETTING( 0x05, "Easy" )
PORT_DIPSETTING( 0x04, "Normal" )
PORT_DIPSETTING( 0x03, "Medium" )
PORT_DIPSETTING( 0x02, "Hard" )
PORT_DIPSETTING( 0x01, "Very Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "8" )
PORT_DIPSETTING( 0x08, "7" )
PORT_DIPSETTING( 0x10, "6" )
PORT_DIPSETTING( 0x18, "5" )
PORT_DIPSETTING( 0x20, "4" )
PORT_DIPSETTING( 0x28, "3" )
PORT_DIPSETTING( 0x38, "2" )
PORT_DIPSETTING( 0x30, "1" )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x80, "80k and every 400k" )
PORT_DIPSETTING( 0xc0, "100k and every 450k" )
PORT_DIPSETTING( 0x40, "160k and every 450k" )
PORT_DIPSETTING( 0x00, "None" )
PORT_START /* DSWC */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Freeze" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "Allow Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 3 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER3 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER3 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START3 )
INPUT_PORTS_END
INPUT_PORTS_START( captcomm )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWA */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x40, 0x40, "2 Coins to Start, 1 to Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWB */
PORT_DIPNAME( 0x07, 0x07, "Difficulty 1" )
PORT_DIPSETTING( 0x07, "Very Easy" )
PORT_DIPSETTING( 0x06, "Easy 1" )
PORT_DIPSETTING( 0x05, "Easy 2" )
PORT_DIPSETTING( 0x04, "Normal" )
PORT_DIPSETTING( 0x03, "Difficult" )
PORT_DIPSETTING( 0x02, "Very Difficult" )
PORT_DIPSETTING( 0x01, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x18, 0x18, "Difficulty 2" )
PORT_DIPSETTING( 0x18, "1" )
PORT_DIPSETTING( 0x10, "2" )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPSETTING( 0x00, "4" )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0xc0, 0xc0, "Max Players" )
PORT_DIPSETTING( 0x40, "1" )
PORT_DIPSETTING( 0xc0, "2" )
PORT_DIPSETTING( 0x80, "3" )
PORT_DIPSETTING( 0x00, "4" )
PORT_START /* DSWC */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Freeze" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "Allow Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( knights )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN4 ) /* service */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* TEST */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWA */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "2 Coins to Start, 1 to Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWB */
PORT_DIPNAME( 0x07, 0x04, "Player speed and vitality consumption" )
PORT_DIPSETTING( 0x07, "Very easy" )
PORT_DIPSETTING( 0x06, "Easier" )
PORT_DIPSETTING( 0x05, "Easy" )
PORT_DIPSETTING( 0x04, "Normal" )
PORT_DIPSETTING( 0x03, "Medium" )
PORT_DIPSETTING( 0x02, "Hard" )
PORT_DIPSETTING( 0x01, "Harder" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x38, 0x38, "Enemy's vitality and attack power" )
PORT_DIPSETTING( 0x10, "Very Easy" )
PORT_DIPSETTING( 0x08, "Easier" )
PORT_DIPSETTING( 0x00, "Easy" )
PORT_DIPSETTING( 0x38, "Normal" )
PORT_DIPSETTING( 0x30, "Medium" )
PORT_DIPSETTING( 0x28, "Hard" )
PORT_DIPSETTING( 0x20, "Harder" )
PORT_DIPSETTING( 0x18, "Hardest" )
PORT_DIPNAME( 0x40, 0x40, "Coin Slots" )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x40, "3" )
PORT_DIPNAME( 0x80, 0x80, "Max Players" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x80, "3" )
PORT_START /* DSWC */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Freeze" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "Allow Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 3 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER3 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER3 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START3 )
INPUT_PORTS_END
INPUT_PORTS_START( varth )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWA */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x40, 0x40, "2 Coins to Start, 1 to Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWB */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x07, "Very Easy" )
PORT_DIPSETTING( 0x06, "Easy 1" )
PORT_DIPSETTING( 0x05, "Easy 2" )
PORT_DIPSETTING( 0x04, "Normal" )
PORT_DIPSETTING( 0x03, "Difficult" )
PORT_DIPSETTING( 0x02, "Very Difficult" )
PORT_DIPSETTING( 0x01, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x18, "600k and every 1.400k" )
PORT_DIPSETTING( 0x10, "600k 2.000k and 4500k" )
PORT_DIPSETTING( 0x08, "1.200k 3.500k" )
PORT_DIPSETTING( 0x00, "2000k only" )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWC */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x02, "1" )
PORT_DIPSETTING( 0x01, "2" )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x00, "4" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Freeze" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "Allow Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( cworld2j )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START4 )
PORT_START /* DSWA */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x38, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "2 Coins to Start, 1 to Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Test Mode (Use with Service Mode)" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWB */
PORT_DIPNAME( 0x07, 0x06, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x06, "0" )
PORT_DIPSETTING( 0x05, "1" )
PORT_DIPSETTING( 0x04, "2" )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPNAME( 0x18, 0x18, "Extend" )
PORT_DIPSETTING( 0x18, "N" )
PORT_DIPSETTING( 0x10, "E" )
PORT_DIPSETTING( 0x00, "D" )
PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x80, "2" )
PORT_DIPSETTING( 0xe0, "3" )
PORT_DIPSETTING( 0xa0, "4" )
PORT_DIPSETTING( 0xc0, "5" )
PORT_START /* DSWC */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Freeze" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "Allow Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 | IPF_PLAYER1 )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 | IPF_PLAYER2 )
INPUT_PORTS_END
INPUT_PORTS_START( wof )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BITX(0x40, 0x40, IPT_SERVICE, DEF_STR( Service_Mode ), KEYCODE_F2, IP_JOY_NONE )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWA (not used, EEPROM) */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWB (not used, EEPROM) */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWC */
PORT_DIPNAME( 0x08, 0x08, "Freeze" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0xf7, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 3 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER3 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER3 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( dino )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BITX(0x40, 0x40, IPT_SERVICE, DEF_STR( Service_Mode ), KEYCODE_F2, IP_JOY_NONE )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWA (not used, EEPROM) */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWB (not used, EEPROM) */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWC */
PORT_DIPNAME( 0x08, 0x08, "Freeze" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0xf7, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 3 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER3 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER3 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( punisher )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BITX(0x40, 0x40, IPT_SERVICE, DEF_STR( Service_Mode ), KEYCODE_F2, IP_JOY_NONE )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWA (not used, EEPROM) */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWB (not used, EEPROM) */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWC */
PORT_DIPNAME( 0x08, 0x08, "Freeze" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0xf7, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( slammast )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BITX(0x40, 0x40, IPT_SERVICE, DEF_STR( Service_Mode ), KEYCODE_F2, IP_JOY_NONE )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWA (not used, EEPROM) */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWB (not used, EEPROM) */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWC */
PORT_DIPNAME( 0x08, 0x08, "Freeze" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0xf7, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER3 )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER4 )
PORT_START /* Player 3 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER3 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER3 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START3 )
PORT_START /* Player 4 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER4 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER4 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER4 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER4 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER4 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN4 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START4 )
INPUT_PORTS_END
INPUT_PORTS_START( pnickj )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWA */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x08, 0x08, "Coin Slots" )
PORT_DIPSETTING( 0x08, "1" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWB */
PORT_DIPNAME( 0x07, 0x04, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x07, "Easiest" )
PORT_DIPSETTING( 0x06, "Very Easy" )
PORT_DIPSETTING( 0x05, "Easy" )
PORT_DIPSETTING( 0x04, "Normal" )
PORT_DIPSETTING( 0x03, "Hard" )
PORT_DIPSETTING( 0x02, "Very Hard" )
PORT_DIPSETTING( 0x01, "Hardest" )
PORT_DIPSETTING( 0x00, "Master Level" )
PORT_DIPNAME( 0x08, 0x00, "Unknkown" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x10, "2" )
PORT_DIPSETTING( 0x20, "3" )
PORT_DIPSETTING( 0x30, "4" )
PORT_DIPNAME( 0xc0, 0xc0, "Vs Play Mode" )
PORT_DIPSETTING( 0xc0, "1 Game Match" )
PORT_DIPSETTING( 0x80, "3 Games Match" )
PORT_DIPSETTING( 0x40, "5 Games Match" )
PORT_DIPSETTING( 0x00, "7 Games Match" )
PORT_START /* DSWC */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x03, "1" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x00, "4" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Freeze" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( qad )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START4 )
PORT_START /* DSWA */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "2 Coins to Start, 1 to Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWB */
PORT_DIPNAME( 0x07, 0x06, DEF_STR( Difficulty ) )
// PORT_DIPSETTING( 0x07, "Very Easy" )
PORT_DIPSETTING( 0x06, "Very Easy" )
PORT_DIPSETTING( 0x05, "Easy" )
PORT_DIPSETTING( 0x04, "Normal" )
PORT_DIPSETTING( 0x03, "Hard" )
PORT_DIPSETTING( 0x02, "Very Hard" )
// PORT_DIPSETTING( 0x01, "Very Hard" )
// PORT_DIPSETTING( 0x00, "Very Hard" )
PORT_DIPNAME( 0x18, 0x18, "Wisdom" )
PORT_DIPSETTING( 0x18, "Low" )
PORT_DIPSETTING( 0x10, "Normal" )
PORT_DIPSETTING( 0x08, "High" )
PORT_DIPSETTING( 0x00, "Brilliant" )
PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x60, "1" )
PORT_DIPSETTING( 0x80, "2" )
PORT_DIPSETTING( 0xa0, "3" )
PORT_DIPSETTING( 0xc0, "4" )
PORT_DIPSETTING( 0xe0, "5" )
// PORT_DIPSETTING( 0x40, "1" )
// PORT_DIPSETTING( 0x20, "1" )
// PORT_DIPSETTING( 0x00, "1" )
PORT_START /* DSWC */
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Freeze" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Allow Continue" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x40, DEF_STR( Yes ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 | IPF_PLAYER1 )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 | IPF_PLAYER2 )
INPUT_PORTS_END
INPUT_PORTS_START( qadj )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START4 )
PORT_START /* DSWA */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "2 Coins to Start, 1 to Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWB */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x07, "0" )
PORT_DIPSETTING( 0x06, "1" )
PORT_DIPSETTING( 0x05, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x03, "4" )
// PORT_DIPSETTING( 0x02, "4" )
// PORT_DIPSETTING( 0x01, "4" )
// PORT_DIPSETTING( 0x00, "4" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Lives ) )
PORT_DIPSETTING( 0xa0, "1" )
PORT_DIPSETTING( 0xc0, "2" )
PORT_DIPSETTING( 0xe0, "3" )
// PORT_DIPSETTING( 0x00, "1" )
// PORT_DIPSETTING( 0x20, "1" )
// PORT_DIPSETTING( 0x80, "1" )
// PORT_DIPSETTING( 0x40, "2" )
// PORT_DIPSETTING( 0x60, "3" )
PORT_START /* DSWC */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Freeze" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Allow Continue" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x40, DEF_STR( Yes ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 | IPF_PLAYER1 )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 | IPF_PLAYER2 )
INPUT_PORTS_END
INPUT_PORTS_START( qtono2 )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START4 )
PORT_START /* DSWA */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "2 Coins to Start, 1 to Continue" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWB */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x07, "1" )
PORT_DIPSETTING( 0x06, "2" )
PORT_DIPSETTING( 0x05, "3" )
PORT_DIPSETTING( 0x04, "4" )
PORT_DIPSETTING( 0x03, "5" )
PORT_DIPSETTING( 0x02, "6" )
PORT_DIPSETTING( 0x01, "7" )
PORT_DIPSETTING( 0x00, "8" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x60, "1" )
PORT_DIPSETTING( 0x80, "2" )
PORT_DIPSETTING( 0xe0, "3" )
PORT_DIPSETTING( 0xa0, "4" )
PORT_DIPSETTING( 0xc0, "5" )
// PORT_DIPSETTING( 0x40, "?" )
// PORT_DIPSETTING( 0x20, "?" )
// PORT_DIPSETTING( 0x00, "?" )
PORT_START /* DSWC */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Freeze" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Allow Continue" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x40, DEF_STR( Yes ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 | IPF_PLAYER1 )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 | IPF_PLAYER2 )
INPUT_PORTS_END
INPUT_PORTS_START( pang3 )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BITX(0x40, 0x40, IPT_SERVICE, DEF_STR( Service_Mode ), KEYCODE_F2, IP_JOY_NONE )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWA (not used, EEPROM) */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWB (not used, EEPROM) */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWC */
PORT_DIPNAME( 0x08, 0x08, "Freeze" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( megaman )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSWA */
PORT_DIPNAME( 0x1f, 0x1f, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 8C_1C ) )
PORT_DIPSETTING( 0x11, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0x12, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x13, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x14, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x15, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x16, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0e, "2 Coins/1 Credit - 1 to continue (if on)" )
PORT_DIPSETTING( 0x1f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x1e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x1d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x1c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x1b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x1a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x19, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_8C ) )
PORT_DIPSETTING( 0x17, DEF_STR( 1C_9C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( Free_Play ) )
/* 0x00 to 0x0c 1 Coin/1 Credit */
PORT_DIPNAME( 0x60, 0x20, "2 Player Game" )
PORT_DIPSETTING( 0x20, "1 Credit" )
PORT_DIPSETTING( 0x40, "2 Credits" )
PORT_DIPSETTING( 0x60, "2 Credits - pl1 may play on right" )
/* Unused 0x00 */
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWB */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x03, "Easy" )
PORT_DIPSETTING( 0x02, "Normal" )
PORT_DIPSETTING( 0x01, "Difficult" )
PORT_DIPSETTING( 0x00, "Hard" )
PORT_DIPNAME( 0x0c, 0x0c, "Time" )
PORT_DIPSETTING( 0x0c, "100" )
PORT_DIPSETTING( 0x08, "90" )
PORT_DIPSETTING( 0x04, "70" )
PORT_DIPSETTING( 0x00, "60" )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Voice" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWC */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Allow Continue" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( sfzch )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON5 | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON5 | IPF_PLAYER2 )
PORT_BITX(0x04, IP_ACTIVE_LOW, IPT_SERVICE, "Pause", KEYCODE_F1, IP_JOY_NONE ) /* pause */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) /* pause */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON6 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON6 | IPF_PLAYER2 )
PORT_START /* DSWA */
PORT_DIPNAME( 0xff, 0xff, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0xff, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWB */
PORT_DIPNAME( 0xff, 0xff, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0xff, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSWC */
PORT_DIPNAME( 0xff, 0xff, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0xff, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* Player 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 | IPF_PLAYER1 )
PORT_START /* Player 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 | IPF_PLAYER2 )
INPUT_PORTS_END
/********************************************************************
Graphics Layout macros
These are not really needed, and are used for documentation only.
********************************************************************/
#define SPRITE_LAYOUT(LAYOUT, SPRITES, SPRITE_SEP2, PLANE_SEP) \
static struct GfxLayout LAYOUT = \
{ \
16,16, /* 16*16 sprites */ \
SPRITES, /* ???? sprites */ \
4, /* 4 bits per pixel */ \
{ PLANE_SEP+8,PLANE_SEP,8,0 }, \
{ SPRITE_SEP2+0,SPRITE_SEP2+1,SPRITE_SEP2+2,SPRITE_SEP2+3, \
SPRITE_SEP2+4,SPRITE_SEP2+5,SPRITE_SEP2+6,SPRITE_SEP2+7, \
0,1,2,3,4,5,6,7, },\
{ 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8, \
16*8, 18*8, 20*8, 22*8, 24*8, 26*8, 28*8, 30*8, }, \
32*8 /* every sprite takes 32*8*2 consecutive bytes */ \
};
#define CHAR_LAYOUT(LAYOUT, CHARS, PLANE_SEP) \
static struct GfxLayout LAYOUT = \
{ \
8,8, /* 8*8 chars */ \
CHARS, /* ???? chars */ \
4, /* 4 bits per pixel */ \
{ PLANE_SEP+8,PLANE_SEP,8,0 }, \
{ 0,1,2,3,4,5,6,7, }, \
{ 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8,}, \
16*8 /* every sprite takes 32*8*2 consecutive bytes */\
};
#define TILE32_LAYOUT(LAYOUT, TILES, SEP, PLANE_SEP) \
static struct GfxLayout LAYOUT = \
{ \
32,32, /* 32*32 tiles */ \
TILES, /* ???? tiles */ \
4, /* 4 bits per pixel */ \
{ PLANE_SEP+8,PLANE_SEP,8,0}, \
{ \
SEP+0,SEP+1,SEP+2,SEP+3, SEP+4,SEP+5,SEP+6,SEP+7, \
0,1,2,3,4,5,6,7, \
16+SEP+0,16+SEP+1,16+SEP+2, \
16+SEP+3,16+SEP+4,16+SEP+5, \
16+SEP+6,16+SEP+7, \
16+0,16+1,16+2,16+3,16+4,16+5,16+6,16+7 \
}, \
{ \
0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, \
8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32, \
16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32, \
24*32, 25*32, 26*32, 27*32, 28*32, 29*32, 30*32, 31*32 \
}, \
4*32*8 /* every sprite takes 32*8*4 consecutive bytes */\
};
/* Generic layout, no longer needed, but very useful for testing
Will need to change this constant to reflect the gfx region size
for the game.
Also change the number of characters
*/
#define CPS1_ROM_SIZE 0x00000
#define CPS1_CHARS (CPS1_ROM_SIZE/32)
CHAR_LAYOUT(cps1_charlayout, CPS1_CHARS, CPS1_ROM_SIZE/4*16)
SPRITE_LAYOUT(cps1_spritelayout, CPS1_CHARS/4, CPS1_ROM_SIZE/4*8, CPS1_ROM_SIZE/4*16)
SPRITE_LAYOUT(cps1_tilelayout, CPS1_CHARS/4, CPS1_ROM_SIZE/4*8, CPS1_ROM_SIZE/4*16)
TILE32_LAYOUT(cps1_tilelayout32, CPS1_CHARS/16, CPS1_ROM_SIZE/4*8, CPS1_ROM_SIZE/4*16)
static struct GfxDecodeInfo cps1_gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &cps1_charlayout, 32*16, 32 },
{ REGION_GFX1, 0, &cps1_spritelayout, 0, 32 },
{ REGION_GFX1, 0, &cps1_tilelayout, 32*16+32*16, 32 },
{ REGION_GFX1, 0, &cps1_tilelayout32, 32*16+32*16+32*16, 32 },
{ -1 } /* end of array */
};
static void cps1_irq_handler_mus(int irq)
{
cpu_set_irq_line(1,0,irq ? ASSERT_LINE : CLEAR_LINE);
}
static struct YM2151interface ym2151_interface =
{
1, /* 1 chip */
3579580, /* 3.579580 MHz ? */
{ YM3012_VOL(40,MIXER_PAN_LEFT,40,MIXER_PAN_RIGHT) },
{ cps1_irq_handler_mus }
};
static struct OKIM6295interface okim6295_interface_6061 =
{
1, /* 1 chip */
{ 6061 },
{ REGION_SOUND1 },
{ 25 }
};
static struct OKIM6295interface okim6295_interface_7576 =
{
1, /* 1 chip */
{ 7576 },
{ REGION_SOUND1 },
{ 25 }
};
/********************************************************************
*
* Machine Driver macro
* ====================
*
* Abusing the pre-processor.
*
********************************************************************/
#define MACHINE_DRIVER(DRVNAME,CPU,CPU_FRQ,OKI_FREQ,NVRAM) \
static struct MachineDriver machine_driver_##DRVNAME = \
{ \
/* basic machine hardware */ \
{ \
{ \
CPU, \
CPU_FRQ, \
cps1_readmem,cps1_writemem,0,0, \
cps1_interrupt, 1 \
}, \
{ \
CPU_Z80 | CPU_AUDIO_CPU, \
4000000, /* 4 Mhz ??? TODO: find real FRQ */ \
sound_readmem,sound_writemem,0,0, \
ignore_interrupt,0 \
} \
}, \
60, 3000, \
1, \
0, \
\
/* video hardware */ \
0x30*8+32*2, 0x1c*8+32*3, { 32, 32+0x30*8-1, 32+16, 32+16+0x1c*8-1 }, \
\
cps1_gfxdecodeinfo, \
32*16+32*16+32*16+32*16, /* lotsa colours */ \
32*16+32*16+32*16+32*16, /* Colour table length */ \
0, \
\
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE, \
cps1_eof_callback, \
cps1_vh_start, \
cps1_vh_stop, \
cps1_vh_screenrefresh, \
\
/* sound hardware */ \
0,0,0,0, \
{ { SOUND_YM2151, &ym2151_interface }, \
{ SOUND_OKIM6295, &okim6295_interface_##OKI_FREQ } \
}, \
NVRAM \
};
static struct MachineDriver machine_driver_qsound =
{
{
{
CPU_M68000,
10000000, /* ??? */
cps1_readmem,cps1_writemem,0,0,
cps1_qsound_interrupt, 1 /* ??? interrupts per frame */
},
{
CPU_Z80 | CPU_AUDIO_CPU,
6000000, /* 6 Mhz ??? TODO: find real FRQ */
qsound_readmem,qsound_writemem,0,0,
interrupt,4
}
},
60, 3000,
1,
0,
/* video hardware */
0x30*8+32*2, 0x1c*8+32*3, { 32, 32+0x30*8-1, 32+16, 32+16+0x1c*8-1 },
cps1_gfxdecodeinfo,
32*16+32*16+32*16+32*16, /* lotsa colours */
32*16+32*16+32*16+32*16, /* Colour table length */
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
cps1_eof_callback,
cps1_vh_start,
cps1_vh_stop,
cps1_vh_screenrefresh,
/* sound hardware */
SOUND_SUPPORTS_STEREO,0,0,0,
{
{
SOUND_QSOUND,
&qsound_interface
}
},
qsound_nvram_handler
};
MACHINE_DRIVER( forgottn, CPU_M68000, 10000000, 6061, 0 )
MACHINE_DRIVER( cps1, CPU_M68000, 10000000, 7576, 0 ) /* 10 MHz?? */
MACHINE_DRIVER( sf2, CPU_M68000, 12000000, 7576, 0 ) /* 12 MHz */
MACHINE_DRIVER( sf2accp2, CPU_M68EC020, 12000000, 7576, 0 ) /* 12 MHz */
MACHINE_DRIVER( pang3, CPU_M68000, 10000000, 7576, pang3_nvram_handler ) /* 10 MHz?? */
/***************************************************************************
Game driver(s)
***************************************************************************/
#define CODE_SIZE 0x200000
ROM_START( forgottn )
ROM_REGION( CODE_SIZE, REGION_CPU1 )
ROM_LOAD_EVEN( "lwu11a", 0x00000, 0x20000, 0xddf78831 )
ROM_LOAD_ODD ( "lwu15a", 0x00000, 0x20000, 0xf7ce2097 )
ROM_LOAD_EVEN( "lwu10a", 0x40000, 0x20000, 0x8cb38c81 )
ROM_LOAD_ODD ( "lwu14a", 0x40000, 0x20000, 0xd70ef9fd )
ROM_LOAD_WIDE_SWAP( "lw-07", 0x80000, 0x80000, 0xfd252a26 )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "lw-06", 0x000000, 0x80000, 0x5b9edffc )
ROM_LOAD( "lw-05", 0x080000, 0x80000, 0xe4552fd7 )
ROM_LOAD( "lw-02", 0x100000, 0x80000, 0x43e6c5c8 )
ROM_LOAD( "lw-01", 0x180000, 0x80000, 0x0318f298 )
ROM_LOAD( "lw-13", 0x200000, 0x80000, 0x8e058ef5 )
ROM_LOAD( "lw-12", 0x280000, 0x80000, 0x8e6a832b )
ROM_LOAD( "lw-09", 0x300000, 0x80000, 0x899cb4ad )
ROM_LOAD( "lw-08", 0x380000, 0x80000, 0x25a8e43c )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "lwu00", 0x00000, 0x08000, 0x59df2a63 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "lw-03u", 0x00000, 0x20000, 0x807d051f )
ROM_LOAD( "lw-04u", 0x20000, 0x20000, 0xe6cd098e )
ROM_END
ROM_START( lostwrld )
ROM_REGION( CODE_SIZE, REGION_CPU1 )
ROM_LOAD_EVEN( "lw-11c.14f", 0x00000, 0x20000, 0x67e42546 )
ROM_LOAD_ODD ( "lw-15c.14g", 0x00000, 0x20000, 0x402e2a46 )
ROM_LOAD_EVEN( "lw-10c.13f", 0x40000, 0x20000, 0xc46479d7 )
ROM_LOAD_ODD ( "lw-14c.13g", 0x40000, 0x20000, 0x97670f4a )
ROM_LOAD_WIDE_SWAP( "lw-07", 0x80000, 0x80000, 0xfd252a26 )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "lw-06", 0x000000, 0x80000, 0x5b9edffc )
ROM_LOAD( "lw-05", 0x080000, 0x80000, 0xe4552fd7 )
ROM_LOAD( "lw-02", 0x100000, 0x80000, 0x43e6c5c8 )
ROM_LOAD( "lw-01", 0x180000, 0x80000, 0x0318f298 )
ROM_LOAD( "lw-13", 0x200000, 0x80000, 0x8e058ef5 )
ROM_LOAD( "lw-12", 0x280000, 0x80000, 0x8e6a832b )
ROM_LOAD( "lw-09", 0x300000, 0x80000, 0x899cb4ad )
ROM_LOAD( "lw-08", 0x380000, 0x80000, 0x25a8e43c )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "lwu00", 0x00000, 0x08000, 0x59df2a63 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "lw-03.14c", 0x00000, 0x20000, 0xce2159e7 )
ROM_LOAD( "lw-04.13c", 0x20000, 0x20000, 0x39305536 )
ROM_END
ROM_START( ghouls )
ROM_REGION( CODE_SIZE, REGION_CPU1 )
ROM_LOAD_EVEN( "ghl29.bin", 0x00000, 0x20000, 0x166a58a2 )
ROM_LOAD_ODD ( "ghl30.bin", 0x00000, 0x20000, 0x7ac8407a )
ROM_LOAD_EVEN( "ghl27.bin", 0x40000, 0x20000, 0xf734b2be )
ROM_LOAD_ODD ( "ghl28.bin", 0x40000, 0x20000, 0x03d3e714 )
ROM_LOAD_WIDE( "ghl17.bin", 0x80000, 0x80000, 0x3ea1b0f2 )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD ( "ghl6.bin", 0x000000, 0x80000, 0x4ba90b59 )
ROM_LOAD_GFX_EVEN( "ghl11.bin", 0x080000, 0x10000, 0x37c9b6c6 )
ROM_LOAD_GFX_ODD ( "ghl20.bin", 0x080000, 0x10000, 0x2f1345b4 )
ROM_LOAD_GFX_EVEN( "ghl12.bin", 0x0a0000, 0x10000, 0xda088d61 )
ROM_LOAD_GFX_ODD ( "ghl21.bin", 0x0a0000, 0x10000, 0x17e11df0 )
ROM_LOAD ( "ghl5.bin", 0x100000, 0x80000, 0x0ba9c0b0 )
ROM_LOAD_GFX_EVEN( "ghl09.bin", 0x180000, 0x10000, 0xae24bb19 )
ROM_LOAD_GFX_ODD ( "ghl18.bin", 0x180000, 0x10000, 0xd34e271a )
ROM_LOAD_GFX_EVEN( "ghl10.bin", 0x1a0000, 0x10000, 0xbcc0f28c )
ROM_LOAD_GFX_ODD ( "ghl19.bin", 0x1a0000, 0x10000, 0x2a40166a )
ROM_LOAD ( "ghl8.bin", 0x200000, 0x80000, 0x4bdee9de )
ROM_LOAD_GFX_EVEN( "ghl15.bin", 0x280000, 0x10000, 0x3c2a212a )
ROM_LOAD_GFX_ODD ( "ghl24.bin", 0x280000, 0x10000, 0x889aac05 )
ROM_LOAD_GFX_EVEN( "ghl16.bin", 0x2a0000, 0x10000, 0xf187ba1c )
ROM_LOAD_GFX_ODD ( "ghl25.bin", 0x2a0000, 0x10000, 0x29f79c78 )
ROM_LOAD ( "ghl7.bin", 0x300000, 0x80000, 0x5d760ab9 )
ROM_LOAD_GFX_EVEN( "ghl13.bin", 0x380000, 0x10000, 0x3f70dd37 )
ROM_LOAD_GFX_ODD ( "ghl22.bin", 0x380000, 0x10000, 0x7e69e2e6 )
ROM_LOAD_GFX_EVEN( "ghl14.bin", 0x3a0000, 0x10000, 0x20f85c03 )
ROM_LOAD_GFX_ODD ( "ghl23.bin", 0x3a0000, 0x10000, 0x8426144b )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "ghl26.bin", 0x00000, 0x08000, 0x3692f6e5 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_END
ROM_START( ghoulsu )
ROM_REGION( CODE_SIZE, REGION_CPU1 )
ROM_LOAD_EVEN( "dmu29", 0x00000, 0x20000, 0x334d85b2 )
ROM_LOAD_ODD ( "dmu30", 0x00000, 0x20000, 0xcee8ceb5 )
ROM_LOAD_EVEN( "dmu27", 0x40000, 0x20000, 0x4a524140 )
ROM_LOAD_ODD ( "dmu28", 0x40000, 0x20000, 0x94aae205 )
ROM_LOAD_WIDE( "ghl17.bin", 0x80000, 0x80000, 0x3ea1b0f2 )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD ( "ghl6.bin", 0x000000, 0x80000, 0x4ba90b59 )
ROM_LOAD_GFX_EVEN( "ghl11.bin", 0x080000, 0x10000, 0x37c9b6c6 )
ROM_LOAD_GFX_ODD ( "ghl20.bin", 0x080000, 0x10000, 0x2f1345b4 )
ROM_LOAD_GFX_EVEN( "ghl12.bin", 0x0a0000, 0x10000, 0xda088d61 )
ROM_LOAD_GFX_ODD ( "ghl21.bin", 0x0a0000, 0x10000, 0x17e11df0 )
ROM_LOAD ( "ghl5.bin", 0x100000, 0x80000, 0x0ba9c0b0 )
ROM_LOAD_GFX_EVEN( "ghl09.bin", 0x180000, 0x10000, 0xae24bb19 )
ROM_LOAD_GFX_ODD ( "ghl18.bin", 0x180000, 0x10000, 0xd34e271a )
ROM_LOAD_GFX_EVEN( "ghl10.bin", 0x1a0000, 0x10000, 0xbcc0f28c )
ROM_LOAD_GFX_ODD ( "ghl19.bin", 0x1a0000, 0x10000, 0x2a40166a )
ROM_LOAD ( "ghl8.bin", 0x200000, 0x80000, 0x4bdee9de )
ROM_LOAD_GFX_EVEN( "ghl15.bin", 0x280000, 0x10000, 0x3c2a212a )
ROM_LOAD_GFX_ODD ( "ghl24.bin", 0x280000, 0x10000, 0x889aac05 )
ROM_LOAD_GFX_EVEN( "ghl16.bin", 0x2a0000, 0x10000, 0xf187ba1c )
ROM_LOAD_GFX_ODD ( "ghl25.bin", 0x2a0000, 0x10000, 0x29f79c78 )
ROM_LOAD ( "ghl7.bin", 0x300000, 0x80000, 0x5d760ab9 )
ROM_LOAD_GFX_EVEN( "ghl13.bin", 0x380000, 0x10000, 0x3f70dd37 )
ROM_LOAD_GFX_ODD ( "ghl22.bin", 0x380000, 0x10000, 0x7e69e2e6 )
ROM_LOAD_GFX_EVEN( "ghl14.bin", 0x3a0000, 0x10000, 0x20f85c03 )
ROM_LOAD_GFX_ODD ( "ghl23.bin", 0x3a0000, 0x10000, 0x8426144b )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "ghl26.bin", 0x00000, 0x08000, 0x3692f6e5 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_END
ROM_START( ghoulsj )
ROM_REGION( CODE_SIZE, REGION_CPU1 )
ROM_LOAD_EVEN( "ghlj29.bin", 0x00000, 0x20000, 0x82fd1798 )
ROM_LOAD_ODD ( "ghlj30.bin", 0x00000, 0x20000, 0x35366ccc )
ROM_LOAD_EVEN( "ghlj27.bin", 0x40000, 0x20000, 0xa17c170a )
ROM_LOAD_ODD ( "ghlj28.bin", 0x40000, 0x20000, 0x6af0b391 )
ROM_LOAD_WIDE( "ghl17.bin", 0x80000, 0x80000, 0x3ea1b0f2 )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD ( "ghl6.bin", 0x000000, 0x80000, 0x4ba90b59 )
ROM_LOAD_GFX_EVEN( "ghl11.bin", 0x080000, 0x10000, 0x37c9b6c6 )
ROM_LOAD_GFX_ODD ( "ghl20.bin", 0x080000, 0x10000, 0x2f1345b4 )
ROM_LOAD_GFX_EVEN( "ghl12.bin", 0x0a0000, 0x10000, 0xda088d61 )
ROM_LOAD_GFX_ODD ( "ghl21.bin", 0x0a0000, 0x10000, 0x17e11df0 )
ROM_LOAD ( "ghl5.bin", 0x100000, 0x80000, 0x0ba9c0b0 )
ROM_LOAD_GFX_EVEN( "ghl09.bin", 0x180000, 0x10000, 0xae24bb19 )
ROM_LOAD_GFX_ODD ( "ghl18.bin", 0x180000, 0x10000, 0xd34e271a )
ROM_LOAD_GFX_EVEN( "ghl10.bin", 0x1a0000, 0x10000, 0xbcc0f28c )
ROM_LOAD_GFX_ODD ( "ghl19.bin", 0x1a0000, 0x10000, 0x2a40166a )
ROM_LOAD ( "ghl8.bin", 0x200000, 0x80000, 0x4bdee9de )
ROM_LOAD_GFX_EVEN( "ghl15.bin", 0x280000, 0x10000, 0x3c2a212a )
ROM_LOAD_GFX_ODD ( "ghl24.bin", 0x280000, 0x10000, 0x889aac05 )
ROM_LOAD_GFX_EVEN( "ghl16.bin", 0x2a0000, 0x10000, 0xf187ba1c )
ROM_LOAD_GFX_ODD ( "ghl25.bin", 0x2a0000, 0x10000, 0x29f79c78 )
ROM_LOAD ( "ghl7.bin", 0x300000, 0x80000, 0x5d760ab9 )
ROM_LOAD_GFX_EVEN( "ghl13.bin", 0x380000, 0x10000, 0x3f70dd37 )
ROM_LOAD_GFX_ODD ( "ghl22.bin", 0x380000, 0x10000, 0x7e69e2e6 )
ROM_LOAD_GFX_EVEN( "ghl14.bin", 0x3a0000, 0x10000, 0x20f85c03 )
ROM_LOAD_GFX_ODD ( "ghl23.bin", 0x3a0000, 0x10000, 0x8426144b )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "ghl26.bin", 0x00000, 0x08000, 0x3692f6e5 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_END
ROM_START( strider )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "strider.30", 0x00000, 0x20000, 0xda997474 )
ROM_LOAD_ODD ( "strider.35", 0x00000, 0x20000, 0x5463aaa3 )
ROM_LOAD_EVEN( "strider.31", 0x40000, 0x20000, 0xd20786db )
ROM_LOAD_ODD ( "strider.36", 0x40000, 0x20000, 0x21aa2863 )
ROM_LOAD_WIDE_SWAP( "strider.32", 0x80000, 0x80000, 0x9b3cfc08 )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "strider.02", 0x000000, 0x80000, 0x7705aa46 )
ROM_LOAD( "strider.01", 0x080000, 0x80000, 0xb7d04e8b )
ROM_LOAD( "strider.06", 0x100000, 0x80000, 0x4eee9aea )
ROM_LOAD( "strider.05", 0x180000, 0x80000, 0x005f000b )
ROM_LOAD( "strider.04", 0x200000, 0x80000, 0x5b18b722 )
ROM_LOAD( "strider.03", 0x280000, 0x80000, 0x6b4713b4 )
ROM_LOAD( "strider.08", 0x300000, 0x80000, 0x2d7f21e4 )
ROM_LOAD( "strider.07", 0x380000, 0x80000, 0xb9441519 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "strider.09", 0x00000, 0x08000, 0x2ed403bc )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "strider.18", 0x00000, 0x20000, 0x4386bc80 )
ROM_LOAD( "strider.19", 0x20000, 0x20000, 0x444536d7 )
ROM_END
ROM_START( striderj )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_WIDE_SWAP( "sthj23.bin", 0x00000, 0x080000, 0x046e7b12 )
ROM_LOAD_WIDE_SWAP( "strider.32", 0x80000, 0x80000, 0x9b3cfc08 )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "strider.02", 0x000000, 0x80000, 0x7705aa46 )
ROM_LOAD( "strider.01", 0x080000, 0x80000, 0xb7d04e8b )
ROM_LOAD( "strider.06", 0x100000, 0x80000, 0x4eee9aea )
ROM_LOAD( "strider.05", 0x180000, 0x80000, 0x005f000b )
ROM_LOAD( "strider.04", 0x200000, 0x80000, 0x5b18b722 )
ROM_LOAD( "strider.03", 0x280000, 0x80000, 0x6b4713b4 )
ROM_LOAD( "strider.08", 0x300000, 0x80000, 0x2d7f21e4 )
ROM_LOAD( "strider.07", 0x380000, 0x80000, 0xb9441519 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "strider.09", 0x00000, 0x08000, 0x2ed403bc )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "strider.18", 0x00000, 0x20000, 0x4386bc80 )
ROM_LOAD( "strider.19", 0x20000, 0x20000, 0x444536d7 )
ROM_END
ROM_START( stridrja )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "sth36.bin", 0x00000, 0x20000, 0x53c7b006 )
ROM_LOAD_ODD ( "sth42.bin", 0x00000, 0x20000, 0x4037f65f )
ROM_LOAD_EVEN( "sth37.bin", 0x40000, 0x20000, 0x80e8877d )
ROM_LOAD_ODD ( "sth43.bin", 0x40000, 0x20000, 0x6b3fa466 )
ROM_LOAD_WIDE_SWAP( "strider.32", 0x80000, 0x80000, 0x9b3cfc08 )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "strider.02", 0x000000, 0x80000, 0x7705aa46 )
ROM_LOAD( "strider.01", 0x080000, 0x80000, 0xb7d04e8b )
ROM_LOAD( "strider.06", 0x100000, 0x80000, 0x4eee9aea )
ROM_LOAD( "strider.05", 0x180000, 0x80000, 0x005f000b )
ROM_LOAD( "strider.04", 0x200000, 0x80000, 0x5b18b722 )
ROM_LOAD( "strider.03", 0x280000, 0x80000, 0x6b4713b4 )
ROM_LOAD( "strider.08", 0x300000, 0x80000, 0x2d7f21e4 )
ROM_LOAD( "strider.07", 0x380000, 0x80000, 0xb9441519 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "strider.09", 0x00000, 0x08000, 0x2ed403bc )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "strider.18", 0x00000, 0x20000, 0x4386bc80 )
ROM_LOAD( "strider.19", 0x20000, 0x20000, 0x444536d7 )
ROM_END
ROM_START( dwj )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "36.bin", 0x00000, 0x20000, 0x1a516657 )
ROM_LOAD_ODD ( "42.bin", 0x00000, 0x20000, 0x12a290a0 )
ROM_LOAD_EVEN( "37.bin", 0x40000, 0x20000, 0x932fc943 )
ROM_LOAD_ODD ( "43.bin", 0x40000, 0x20000, 0x872ad76d )
ROM_LOAD_EVEN( "34.bin", 0x80000, 0x20000, 0x8f663d00 )
ROM_LOAD_ODD ( "40.bin", 0x80000, 0x20000, 0x1586dbf3 )
ROM_LOAD_EVEN( "35.bin", 0xc0000, 0x20000, 0x9db93d7a )
ROM_LOAD_ODD ( "41.bin", 0xc0000, 0x20000, 0x1aae69a4 )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD_GFX_EVEN( "24.bin", 0x000000, 0x20000, 0xc6909b6f )
ROM_LOAD_GFX_ODD ( "17.bin", 0x000000, 0x20000, 0x2e2f8320 )
ROM_LOAD_GFX_EVEN( "25.bin", 0x040000, 0x20000, 0x152ea74a )
ROM_LOAD_GFX_ODD ( "18.bin", 0x040000, 0x20000, 0x1833f932 )
ROM_LOAD_GFX_EVEN( "26.bin", 0x080000, 0x20000, 0x07fc714b )
ROM_LOAD_GFX_ODD ( "19.bin", 0x080000, 0x20000, 0x7114e5c6 )
ROM_LOAD_GFX_EVEN( "27.bin", 0x0c0000, 0x20000, 0xa27e81fa )
ROM_LOAD_GFX_ODD ( "20.bin", 0x0c0000, 0x20000, 0x002796dc )
ROM_LOAD_GFX_EVEN( "09.bin", 0x100000, 0x20000, 0xc3e83c69 )
ROM_LOAD_GFX_ODD ( "01.bin", 0x100000, 0x20000, 0x187b2886 )
ROM_LOAD_GFX_EVEN( "10.bin", 0x140000, 0x20000, 0xff28f8d0 )
ROM_LOAD_GFX_ODD ( "02.bin", 0x140000, 0x20000, 0xcc83c02f )
ROM_LOAD_GFX_EVEN( "11.bin", 0x180000, 0x20000, 0x29eaf490 )
ROM_LOAD_GFX_ODD ( "03.bin", 0x180000, 0x20000, 0x7bf51337 )
ROM_LOAD_GFX_EVEN( "12.bin", 0x1c0000, 0x20000, 0x38652339 )
ROM_LOAD_GFX_ODD ( "04.bin", 0x1c0000, 0x20000, 0x4951bc0f )
ROM_LOAD_GFX_EVEN( "38.bin", 0x200000, 0x20000, 0xcd7923ed )
ROM_LOAD_GFX_ODD ( "32.bin", 0x200000, 0x20000, 0x21a0a453 )
ROM_LOAD_GFX_EVEN( "39.bin", 0x240000, 0x20000, 0xbc09b360 )
ROM_LOAD_GFX_ODD ( "33.bin", 0x240000, 0x20000, 0x89de1533 )
ROM_LOAD_GFX_EVEN( "28.bin", 0x280000, 0x20000, 0xaf62bf07 )
ROM_LOAD_GFX_ODD ( "21.bin", 0x280000, 0x20000, 0x523f462a )
ROM_LOAD_GFX_EVEN( "29.bin", 0x2c0000, 0x20000, 0x6b41f82d )
ROM_LOAD_GFX_ODD ( "22.bin", 0x2c0000, 0x20000, 0x52145369 )
ROM_LOAD_GFX_EVEN( "13.bin", 0x300000, 0x20000, 0x0273d87d )
ROM_LOAD_GFX_ODD ( "05.bin", 0x300000, 0x20000, 0x339378b8 )
ROM_LOAD_GFX_EVEN( "14.bin", 0x340000, 0x20000, 0x18fb232c )
ROM_LOAD_GFX_ODD ( "06.bin", 0x340000, 0x20000, 0x6f9edd75 )
ROM_LOAD_GFX_EVEN( "15.bin", 0x380000, 0x20000, 0xd36cdb91 )
ROM_LOAD_GFX_ODD ( "07.bin", 0x380000, 0x20000, 0xe04af054 )
ROM_LOAD_GFX_EVEN( "16.bin", 0x3c0000, 0x20000, 0x381608ae )
ROM_LOAD_GFX_ODD ( "08.bin", 0x3c0000, 0x20000, 0xb475d4e9 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "23.bin", 0x00000, 0x08000, 0xb3b79d4f )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "30.bin", 0x00000, 0x20000, 0x7e5f6cb4 )
ROM_LOAD( "31.bin", 0x20000, 0x20000, 0x4a30c737 )
ROM_END
ROM_START( willow )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "wlu_30.rom", 0x00000, 0x20000, 0xd604dbb1 )
ROM_LOAD_ODD ( "wlu_35.rom", 0x00000, 0x20000, 0xdaee72fe )
ROM_LOAD_EVEN( "wlu_31.rom", 0x40000, 0x20000, 0x0eb48a83 )
ROM_LOAD_ODD ( "wlu_36.rom", 0x40000, 0x20000, 0x36100209 )
ROM_LOAD_WIDE_SWAP( "wl_32.rom", 0x80000, 0x80000, 0xdfd9f643 )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD ( "wl_gfx1.rom", 0x000000, 0x80000, 0xc6f2abce )
ROM_LOAD_GFX_EVEN( "wl_20.rom", 0x080000, 0x20000, 0x84992350 )
ROM_LOAD_GFX_ODD ( "wl_10.rom", 0x080000, 0x20000, 0xb87b5a36 )
ROM_LOAD ( "wl_gfx5.rom", 0x100000, 0x80000, 0xafa74b73 )
ROM_LOAD_GFX_EVEN( "wl_24.rom", 0x180000, 0x20000, 0x6f0adee5 )
ROM_LOAD_GFX_ODD ( "wl_14.rom", 0x180000, 0x20000, 0x9cf3027d )
ROM_LOAD ( "wl_gfx3.rom", 0x200000, 0x80000, 0x4aa4c6d3 )
ROM_LOAD_GFX_EVEN( "wl_22.rom", 0x280000, 0x20000, 0xfd3f89f0 )
ROM_LOAD_GFX_ODD ( "wl_12.rom", 0x280000, 0x20000, 0x7da49d69 )
ROM_LOAD ( "wl_gfx7.rom", 0x300000, 0x80000, 0x12a0dc0b )
ROM_LOAD_GFX_EVEN( "wl_26.rom", 0x380000, 0x20000, 0xf09c8ecf )
ROM_LOAD_GFX_ODD ( "wl_16.rom", 0x380000, 0x20000, 0xe35407aa )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "wl_09.rom", 0x00000, 0x08000, 0xf6b3d060 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "wl_18.rom", 0x00000, 0x20000, 0xbde23d4d )
ROM_LOAD( "wl_19.rom", 0x20000, 0x20000, 0x683898f5 )
ROM_END
ROM_START( willowj )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "wl36.bin", 0x00000, 0x20000, 0x2b0d7cbc )
ROM_LOAD_ODD ( "wl42.bin", 0x00000, 0x20000, 0x1ac39615 )
ROM_LOAD_EVEN( "wl37.bin", 0x40000, 0x20000, 0x30a717fa )
ROM_LOAD_ODD ( "wl43.bin", 0x40000, 0x20000, 0xd0dddc9e )
ROM_LOAD_WIDE_SWAP( "wl_32.rom", 0x80000, 0x80000, 0xdfd9f643 )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD ( "wl_gfx1.rom", 0x000000, 0x80000, 0xc6f2abce )
ROM_LOAD_GFX_EVEN( "wl_20.rom", 0x080000, 0x20000, 0x84992350 )
ROM_LOAD_GFX_ODD ( "wl_10.rom", 0x080000, 0x20000, 0xb87b5a36 )
ROM_LOAD ( "wl_gfx5.rom", 0x100000, 0x80000, 0xafa74b73 )
ROM_LOAD_GFX_EVEN( "wl_24.rom", 0x180000, 0x20000, 0x6f0adee5 )
ROM_LOAD_GFX_ODD ( "wl_14.rom", 0x180000, 0x20000, 0x9cf3027d )
ROM_LOAD ( "wl_gfx3.rom", 0x200000, 0x80000, 0x4aa4c6d3 )
ROM_LOAD_GFX_EVEN( "wl_22.rom", 0x280000, 0x20000, 0xfd3f89f0 )
ROM_LOAD_GFX_ODD ( "wl_12.rom", 0x280000, 0x20000, 0x7da49d69 )
ROM_LOAD ( "wl_gfx7.rom", 0x300000, 0x80000, 0x12a0dc0b )
ROM_LOAD_GFX_EVEN( "wl_26.rom", 0x380000, 0x20000, 0xf09c8ecf )
ROM_LOAD_GFX_ODD ( "wl_16.rom", 0x380000, 0x20000, 0xe35407aa )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "wl_09.rom", 0x00000, 0x08000, 0xf6b3d060 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "wl_18.rom", 0x00000, 0x20000, 0xbde23d4d )
ROM_LOAD( "wl_19.rom", 0x20000, 0x20000, 0x683898f5 )
ROM_END
ROM_START( unsquad )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "unsquad.30", 0x00000, 0x20000, 0x24d8f88d )
ROM_LOAD_ODD ( "unsquad.35", 0x00000, 0x20000, 0x8b954b59 )
ROM_LOAD_EVEN( "unsquad.31", 0x40000, 0x20000, 0x33e9694b )
ROM_LOAD_ODD ( "unsquad.36", 0x40000, 0x20000, 0x7cc8fb9e )
ROM_LOAD_WIDE_SWAP( "unsquad.32", 0x80000, 0x80000, 0xae1d7fb0 )
ROM_REGION( 0x200000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "unsquad.01", 0x000000, 0x80000, 0x5965ca8d )
ROM_LOAD( "unsquad.05", 0x080000, 0x80000, 0xbf4575d8 )
ROM_LOAD( "unsquad.03", 0x100000, 0x80000, 0xac6db17d )
ROM_LOAD( "unsquad.07", 0x180000, 0x80000, 0xa02945f4 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "unsquad.09", 0x00000, 0x08000, 0xf3dd1367 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x20000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "unsquad.18", 0x00000, 0x20000, 0x584b43a9 )
ROM_END
ROM_START( area88 )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "ar36.bin", 0x00000, 0x20000, 0x65030392 )
ROM_LOAD_ODD ( "ar42.bin", 0x00000, 0x20000, 0xc48170de )
ROM_LOAD_EVEN( "unsquad.31", 0x40000, 0x20000, 0x33e9694b )
ROM_LOAD_ODD ( "unsquad.36", 0x40000, 0x20000, 0x7cc8fb9e )
ROM_LOAD_WIDE_SWAP( "unsquad.32", 0x80000, 0x80000, 0xae1d7fb0 )
ROM_REGION( 0x200000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "unsquad.01", 0x000000, 0x80000, 0x5965ca8d )
ROM_LOAD( "unsquad.05", 0x080000, 0x80000, 0xbf4575d8 )
ROM_LOAD( "unsquad.03", 0x100000, 0x80000, 0xac6db17d )
ROM_LOAD( "unsquad.07", 0x180000, 0x80000, 0xa02945f4 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "unsquad.09", 0x00000, 0x08000, 0xf3dd1367 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x20000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "unsquad.18", 0x00000, 0x20000, 0x584b43a9 )
ROM_END
ROM_START( ffight )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "ff30-36.bin", 0x00000, 0x20000, 0xf9a5ce83 )
ROM_LOAD_ODD ( "ff35-42.bin", 0x00000, 0x20000, 0x65f11215 )
ROM_LOAD_EVEN( "ff31-37.bin", 0x40000, 0x20000, 0xe1033784 )
ROM_LOAD_ODD ( "ff36-43.bin", 0x40000, 0x20000, 0x995e968a )
ROM_LOAD_WIDE_SWAP( "ff32-32m.bin", 0x80000, 0x80000, 0xc747696e )
ROM_REGION( 0x200000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ff01-01m.bin", 0x000000, 0x80000, 0x0b605e44 )
ROM_LOAD( "ff05-05m.bin", 0x080000, 0x80000, 0x9c284108 )
ROM_LOAD( "ff03-03m.bin", 0x100000, 0x80000, 0x52291cd2 )
ROM_LOAD( "ff07-07m.bin", 0x180000, 0x80000, 0xa7584dfb )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "ff09-09.bin", 0x00000, 0x08000, 0xb8367eb5 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "ff18-18.bin", 0x00000, 0x20000, 0x375c66e7 )
ROM_LOAD( "ff19-19.bin", 0x20000, 0x20000, 0x1ef137f9 )
ROM_END
ROM_START( ffightu )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "36", 0x00000, 0x20000, 0xe2a48af9 )
ROM_LOAD_ODD ( "42", 0x00000, 0x20000, 0xf4bb480e )
ROM_LOAD_EVEN( "37", 0x40000, 0x20000, 0xc371c667 )
ROM_LOAD_ODD ( "43", 0x40000, 0x20000, 0x2f5771f9 )
ROM_LOAD_WIDE_SWAP( "ff32-32m.bin", 0x80000, 0x80000, 0xc747696e )
/* Note: the gfx ROMs were missing from this set. I used the ones from */
/* the World version, assuming the if the scantily clad woman shouldn't */
/* be seen in Europe, it shouldn't be seen in the USA as well. */
ROM_REGION( 0x200000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ff01-01m.bin", 0x000000, 0x80000, 0x0b605e44 )
ROM_LOAD( "ff05-05m.bin", 0x080000, 0x80000, 0x9c284108 )
ROM_LOAD( "ff03-03m.bin", 0x100000, 0x80000, 0x52291cd2 )
ROM_LOAD( "ff07-07m.bin", 0x180000, 0x80000, 0xa7584dfb )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "ff09-09.bin", 0x00000, 0x08000, 0xb8367eb5 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "ff18-18.bin", 0x00000, 0x20000, 0x375c66e7 )
ROM_LOAD( "ff19-19.bin", 0x20000, 0x20000, 0x1ef137f9 )
ROM_END
ROM_START( ffightj )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "ff30-36.bin", 0x00000, 0x20000, 0xf9a5ce83 )
ROM_LOAD_ODD ( "ff35-42.bin", 0x00000, 0x20000, 0x65f11215 )
ROM_LOAD_EVEN( "ff31-37.bin", 0x40000, 0x20000, 0xe1033784 )
ROM_LOAD_ODD ( "ff43.bin", 0x40000, 0x20000, 0xb6dee1c3 )
ROM_LOAD_WIDE_SWAP( "ff32-32m.bin", 0x80000, 0x80000, 0xc747696e )
ROM_REGION( 0x200000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD_GFX_EVEN( "ff24.bin", 0x000000, 0x20000, 0xa1ab607a )
ROM_LOAD_GFX_ODD ( "ff17.bin", 0x000000, 0x20000, 0x2dc18cf4 )
ROM_LOAD_GFX_EVEN( "ff25.bin", 0x040000, 0x20000, 0x6e8181ea )
ROM_LOAD_GFX_ODD ( "ff18.bin", 0x040000, 0x20000, 0xb19ede59 )
ROM_LOAD_GFX_EVEN( "ff09.bin", 0x080000, 0x20000, 0x5b116d0d )
ROM_LOAD_GFX_ODD ( "ff01.bin", 0x080000, 0x20000, 0x815b1797 )
ROM_LOAD_GFX_EVEN( "ff10.bin", 0x0c0000, 0x20000, 0x624a924a )
ROM_LOAD_GFX_ODD ( "ff02.bin", 0x0c0000, 0x20000, 0x5d91f694 )
ROM_LOAD_GFX_EVEN( "ff38.bin", 0x100000, 0x20000, 0x6535a57f )
ROM_LOAD_GFX_ODD ( "ff32.bin", 0x100000, 0x20000, 0xc8bc4a57 )
ROM_LOAD_GFX_EVEN( "ff39.bin", 0x140000, 0x20000, 0x9416b477 )
ROM_LOAD_GFX_ODD ( "ff33.bin", 0x140000, 0x20000, 0x7369fa07 )
ROM_LOAD_GFX_EVEN( "ff13.bin", 0x180000, 0x20000, 0x8721a7da )
ROM_LOAD_GFX_ODD ( "ff05.bin", 0x180000, 0x20000, 0xd0fcd4b5 )
ROM_LOAD_GFX_EVEN( "ff14.bin", 0x1c0000, 0x20000, 0x0a2e9101 )
ROM_LOAD_GFX_ODD ( "ff06.bin", 0x1c0000, 0x20000, 0x1c18f042 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "ff09-09.bin", 0x00000, 0x08000, 0xb8367eb5 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "ff18-18.bin", 0x00000, 0x20000, 0x375c66e7 )
ROM_LOAD( "ff19-19.bin", 0x20000, 0x20000, 0x1ef137f9 )
ROM_END
ROM_START( 1941 )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "41e_30.rom", 0x00000, 0x20000, 0x9deb1e75 )
ROM_LOAD_ODD ( "41e_35.rom", 0x00000, 0x20000, 0xd63942b3 )
ROM_LOAD_EVEN( "41e_31.rom", 0x40000, 0x20000, 0xdf201112 )
ROM_LOAD_ODD ( "41e_36.rom", 0x40000, 0x20000, 0x816a818f )
ROM_LOAD_WIDE_SWAP( "41_32.rom", 0x80000, 0x80000, 0x4e9648ca )
ROM_REGION( 0x200000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "41_gfx1.rom", 0x000000, 0x80000, 0xff77985a )
ROM_LOAD( "41_gfx5.rom", 0x080000, 0x80000, 0x01d1cb11 )
ROM_LOAD( "41_gfx3.rom", 0x100000, 0x80000, 0x983be58f )
ROM_LOAD( "41_gfx7.rom", 0x180000, 0x80000, 0xaeaa3509 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "41_09.rom", 0x00000, 0x08000, 0x0f9d8527 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "41_18.rom", 0x00000, 0x20000, 0xd1f15aeb )
ROM_LOAD( "41_19.rom", 0x20000, 0x20000, 0x15aec3a6 )
ROM_END
ROM_START( 1941j )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "4136.bin", 0x00000, 0x20000, 0x7fbd42ab )
ROM_LOAD_ODD ( "4142.bin", 0x00000, 0x20000, 0xc7781f89 )
ROM_LOAD_EVEN( "4137.bin", 0x40000, 0x20000, 0xc6464b0b )
ROM_LOAD_ODD ( "4143.bin", 0x40000, 0x20000, 0x440fc0b5 )
ROM_LOAD_WIDE_SWAP( "41_32.rom", 0x80000, 0x80000, 0x4e9648ca )
ROM_REGION( 0x200000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "41_gfx1.rom", 0x000000, 0x80000, 0xff77985a )
ROM_LOAD( "41_gfx5.rom", 0x080000, 0x80000, 0x01d1cb11 )
ROM_LOAD( "41_gfx3.rom", 0x100000, 0x80000, 0x983be58f )
ROM_LOAD( "41_gfx7.rom", 0x180000, 0x80000, 0xaeaa3509 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "41_09.rom", 0x00000, 0x08000, 0x0f9d8527 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "41_18.rom", 0x00000, 0x20000, 0xd1f15aeb )
ROM_LOAD( "41_19.rom", 0x20000, 0x20000, 0x15aec3a6 )
ROM_END
ROM_START( mercs )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "so2_30e.rom", 0x00000, 0x20000, 0xe17f9bf7 )
ROM_LOAD_ODD ( "so2_35e.rom", 0x00000, 0x20000, 0x78e63575 )
ROM_LOAD_EVEN( "so2_31e.rom", 0x40000, 0x20000, 0x51204d36 )
ROM_LOAD_ODD ( "so2_36e.rom", 0x40000, 0x20000, 0x9cfba8b4 )
ROM_LOAD_WIDE_SWAP( "so2_32.rom", 0x80000, 0x80000, 0x2eb5cf0c )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD ( "so2_gfx2.rom", 0x000000, 0x80000, 0x597c2875 )
ROM_LOAD_GFX_EVEN( "so2_20.rom", 0x080000, 0x20000, 0x8ca751a3 )
ROM_LOAD_GFX_ODD ( "so2_10.rom", 0x080000, 0x20000, 0xe9f569fd )
ROM_LOAD ( "so2_gfx6.rom", 0x100000, 0x80000, 0xaa6102af )
ROM_LOAD_GFX_EVEN( "so2_24.rom", 0x180000, 0x20000, 0x3f254efe )
ROM_LOAD_GFX_ODD ( "so2_14.rom", 0x180000, 0x20000, 0xf5a8905e )
ROM_LOAD ( "so2_gfx4.rom", 0x200000, 0x80000, 0x912a9ca0 )
ROM_LOAD_GFX_EVEN( "so2_22.rom", 0x280000, 0x20000, 0xfce9a377 )
ROM_LOAD_GFX_ODD ( "so2_12.rom", 0x280000, 0x20000, 0xb7df8a06 )
ROM_LOAD ( "so2_gfx8.rom", 0x300000, 0x80000, 0x839e6869 )
ROM_LOAD_GFX_EVEN( "so2_26.rom", 0x380000, 0x20000, 0xf3aa5a4a )
ROM_LOAD_GFX_ODD ( "so2_16.rom", 0x380000, 0x20000, 0xb43cd1a8 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "so2_09.rom", 0x00000, 0x08000, 0xd09d7c7a )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "so2_18.rom", 0x00000, 0x20000, 0xbbea1643 )
ROM_LOAD( "so2_19.rom", 0x20000, 0x20000, 0xac58aa71 )
ROM_END
ROM_START( mercsu )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "so2_30e.rom", 0x00000, 0x20000, 0xe17f9bf7 )
ROM_LOAD_ODD ( "s02-35", 0x00000, 0x20000, 0x4477df61 )
ROM_LOAD_EVEN( "so2_31e.rom", 0x40000, 0x20000, 0x51204d36 )
ROM_LOAD_ODD ( "so2_36e.rom", 0x40000, 0x20000, 0x9cfba8b4 )
ROM_LOAD_WIDE_SWAP( "so2_32.rom", 0x80000, 0x80000, 0x2eb5cf0c )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD ( "so2_gfx2.rom", 0x000000, 0x80000, 0x597c2875 )
ROM_LOAD_GFX_EVEN( "so2_20.rom", 0x080000, 0x20000, 0x8ca751a3 )
ROM_LOAD_GFX_ODD ( "so2_10.rom", 0x080000, 0x20000, 0xe9f569fd )
ROM_LOAD ( "so2_gfx6.rom", 0x100000, 0x80000, 0xaa6102af )
ROM_LOAD_GFX_EVEN( "so2_24.rom", 0x180000, 0x20000, 0x3f254efe )
ROM_LOAD_GFX_ODD ( "so2_14.rom", 0x180000, 0x20000, 0xf5a8905e )
ROM_LOAD ( "so2_gfx4.rom", 0x200000, 0x80000, 0x912a9ca0 )
ROM_LOAD_GFX_EVEN( "so2_22.rom", 0x280000, 0x20000, 0xfce9a377 )
ROM_LOAD_GFX_ODD ( "so2_12.rom", 0x280000, 0x20000, 0xb7df8a06 )
ROM_LOAD ( "so2_gfx8.rom", 0x300000, 0x80000, 0x839e6869 )
ROM_LOAD_GFX_EVEN( "so2_26.rom", 0x380000, 0x20000, 0xf3aa5a4a )
ROM_LOAD_GFX_ODD ( "so2_16.rom", 0x380000, 0x20000, 0xb43cd1a8 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "so2_09.rom", 0x00000, 0x08000, 0xd09d7c7a )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "so2_18.rom", 0x00000, 0x20000, 0xbbea1643 )
ROM_LOAD( "so2_19.rom", 0x20000, 0x20000, 0xac58aa71 )
ROM_END
ROM_START( mercsj )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "so2_30e.rom", 0x00000, 0x20000, 0xe17f9bf7 )
ROM_LOAD_ODD ( "so2_42.bin", 0x00000, 0x20000, 0x2c3884c6 )
ROM_LOAD_EVEN( "so2_31e.rom", 0x40000, 0x20000, 0x51204d36 )
ROM_LOAD_ODD ( "so2_36e.rom", 0x40000, 0x20000, 0x9cfba8b4 )
ROM_LOAD_WIDE_SWAP( "so2_32.rom", 0x80000, 0x80000, 0x2eb5cf0c )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD ( "so2_gfx2.rom", 0x000000, 0x80000, 0x597c2875 )
ROM_LOAD_GFX_EVEN( "so2_20.rom", 0x080000, 0x20000, 0x8ca751a3 )
ROM_LOAD_GFX_ODD ( "so2_10.rom", 0x080000, 0x20000, 0xe9f569fd )
ROM_LOAD ( "so2_gfx6.rom", 0x100000, 0x80000, 0xaa6102af )
ROM_LOAD_GFX_EVEN( "so2_24.rom", 0x180000, 0x20000, 0x3f254efe )
ROM_LOAD_GFX_ODD ( "so2_14.rom", 0x180000, 0x20000, 0xf5a8905e )
ROM_LOAD ( "so2_gfx4.rom", 0x200000, 0x80000, 0x912a9ca0 )
ROM_LOAD_GFX_EVEN( "so2_22.rom", 0x280000, 0x20000, 0xfce9a377 )
ROM_LOAD_GFX_ODD ( "so2_12.rom", 0x280000, 0x20000, 0xb7df8a06 )
ROM_LOAD ( "so2_gfx8.rom", 0x300000, 0x80000, 0x839e6869 )
ROM_LOAD_GFX_EVEN( "so2_26.rom", 0x380000, 0x20000, 0xf3aa5a4a )
ROM_LOAD_GFX_ODD ( "so2_16.rom", 0x380000, 0x20000, 0xb43cd1a8 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "so2_09.rom", 0x00000, 0x08000, 0xd09d7c7a )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "so2_18.rom", 0x00000, 0x20000, 0xbbea1643 )
ROM_LOAD( "so2_19.rom", 0x20000, 0x20000, 0xac58aa71 )
ROM_END
ROM_START( mtwins )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "che_30.rom", 0x00000, 0x20000, 0x9a2a2db1 )
ROM_LOAD_ODD ( "che_35.rom", 0x00000, 0x20000, 0xa7f96b02 )
ROM_LOAD_EVEN( "che_31.rom", 0x40000, 0x20000, 0xbbff8a99 )
ROM_LOAD_ODD ( "che_36.rom", 0x40000, 0x20000, 0x0fa00c39 )
ROM_LOAD_WIDE_SWAP( "ch_32.rom", 0x80000, 0x80000, 0x9b70bd41 )
ROM_REGION( 0x200000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ch_gfx1.rom", 0x000000, 0x80000, 0xf33ca9d4 )
ROM_LOAD( "ch_gfx5.rom", 0x080000, 0x80000, 0x4ec75f15 )
ROM_LOAD( "ch_gfx3.rom", 0x100000, 0x80000, 0x0ba2047f )
ROM_LOAD( "ch_gfx7.rom", 0x180000, 0x80000, 0xd85d00d6 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "ch_09.rom", 0x00000, 0x08000, 0x4d4255b7 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "ch_18.rom", 0x00000, 0x20000, 0xf909e8de )
ROM_LOAD( "ch_19.rom", 0x20000, 0x20000, 0xfc158cf7 )
ROM_END
ROM_START( chikij )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "chj36a.bin", 0x00000, 0x20000, 0xec1328d8 )
ROM_LOAD_ODD ( "chj42a.bin", 0x00000, 0x20000, 0x4ae13503 )
ROM_LOAD_EVEN( "chj37a.bin", 0x40000, 0x20000, 0x46d2cf7b )
ROM_LOAD_ODD ( "chj43a.bin", 0x40000, 0x20000, 0x8d387fe8 )
ROM_LOAD_WIDE_SWAP( "ch_32.rom", 0x80000, 0x80000, 0x9b70bd41 )
ROM_REGION( 0x200000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ch_gfx1.rom", 0x000000, 0x80000, 0xf33ca9d4 )
ROM_LOAD( "ch_gfx5.rom", 0x080000, 0x80000, 0x4ec75f15 )
ROM_LOAD( "ch_gfx3.rom", 0x100000, 0x80000, 0x0ba2047f )
ROM_LOAD( "ch_gfx7.rom", 0x180000, 0x80000, 0xd85d00d6 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "ch_09.rom", 0x00000, 0x08000, 0x4d4255b7 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "ch_18.rom", 0x00000, 0x20000, 0xf909e8de )
ROM_LOAD( "ch_19.rom", 0x20000, 0x20000, 0xfc158cf7 )
ROM_END
ROM_START( msword )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "mse_30.rom", 0x00000, 0x20000, 0x03fc8dbc )
ROM_LOAD_ODD ( "mse_35.rom", 0x00000, 0x20000, 0xd5bf66cd )
ROM_LOAD_EVEN( "mse_31.rom", 0x40000, 0x20000, 0x30332bcf )
ROM_LOAD_ODD ( "mse_36.rom", 0x40000, 0x20000, 0x8f7d6ce9 )
ROM_LOAD_WIDE_SWAP( "ms_32.rom", 0x80000, 0x80000, 0x2475ddfc )
ROM_REGION( 0x200000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ms_gfx1.rom", 0x000000, 0x80000, 0x0d2bbe00 )
ROM_LOAD( "ms_gfx5.rom", 0x080000, 0x80000, 0xc00fe7e2 )
ROM_LOAD( "ms_gfx3.rom", 0x100000, 0x80000, 0x3a1a5bf4 )
ROM_LOAD( "ms_gfx7.rom", 0x180000, 0x80000, 0x4ccacac5 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "ms_9.rom", 0x00000, 0x08000, 0x57b29519 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "ms_18.rom", 0x00000, 0x20000, 0xfb64e90d )
ROM_LOAD( "ms_19.rom", 0x20000, 0x20000, 0x74f892b9 )
ROM_END
ROM_START( mswordu )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "msu30", 0x00000, 0x20000, 0xd963c816 )
ROM_LOAD_ODD ( "msu35", 0x00000, 0x20000, 0x72f179b3 )
ROM_LOAD_EVEN( "msu31", 0x40000, 0x20000, 0x20cd7904 )
ROM_LOAD_ODD ( "msu36", 0x40000, 0x20000, 0xbf88c080 )
ROM_LOAD_WIDE_SWAP( "ms_32.rom", 0x80000, 0x80000, 0x2475ddfc )
ROM_REGION( 0x200000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ms_gfx1.rom", 0x000000, 0x80000, 0x0d2bbe00 )
ROM_LOAD( "ms_gfx5.rom", 0x080000, 0x80000, 0xc00fe7e2 )
ROM_LOAD( "ms_gfx3.rom", 0x100000, 0x80000, 0x3a1a5bf4 )
ROM_LOAD( "ms_gfx7.rom", 0x180000, 0x80000, 0x4ccacac5 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "ms_9.rom", 0x00000, 0x08000, 0x57b29519 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "ms_18.rom", 0x00000, 0x20000, 0xfb64e90d )
ROM_LOAD( "ms_19.rom", 0x20000, 0x20000, 0x74f892b9 )
ROM_END
ROM_START( mswordj )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "msj_30.rom", 0x00000, 0x20000, 0x04f0ef50 )
ROM_LOAD_ODD ( "msj_35.rom", 0x00000, 0x20000, 0x9fcbb9cd )
ROM_LOAD_EVEN( "msj_31.rom", 0x40000, 0x20000, 0x6c060d70 )
ROM_LOAD_ODD ( "msj_36.rom", 0x40000, 0x20000, 0xaec77787 )
ROM_LOAD_WIDE_SWAP( "ms_32.rom", 0x80000, 0x80000, 0x2475ddfc )
ROM_REGION( 0x200000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ms_gfx1.rom", 0x000000, 0x80000, 0x0d2bbe00 )
ROM_LOAD( "ms_gfx5.rom", 0x080000, 0x80000, 0xc00fe7e2 )
ROM_LOAD( "ms_gfx3.rom", 0x100000, 0x80000, 0x3a1a5bf4 )
ROM_LOAD( "ms_gfx7.rom", 0x180000, 0x80000, 0x4ccacac5 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "ms_9.rom", 0x00000, 0x08000, 0x57b29519 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "ms_18.rom", 0x00000, 0x20000, 0xfb64e90d )
ROM_LOAD( "ms_19.rom", 0x20000, 0x20000, 0x74f892b9 )
ROM_END
ROM_START( cawing )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "cae_30a.rom", 0x00000, 0x20000, 0x91fceacd )
ROM_LOAD_ODD ( "cae_35a.rom", 0x00000, 0x20000, 0x3ef03083 )
ROM_LOAD_EVEN( "cae_31a.rom", 0x40000, 0x20000, 0xe5b75caf )
ROM_LOAD_ODD ( "cae_36a.rom", 0x40000, 0x20000, 0xc73fd713 )
ROM_LOAD_WIDE_SWAP( "ca_32.rom", 0x80000, 0x80000, 0x0c4837d4 )
ROM_REGION( 0x200000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ca_gfx1.rom", 0x000000, 0x80000, 0x4d0620fd )
ROM_LOAD( "ca_gfx5.rom", 0x080000, 0x80000, 0x66d4cc37 )
ROM_LOAD( "ca_gfx3.rom", 0x100000, 0x80000, 0x0b0341c3 )
ROM_LOAD( "ca_gfx7.rom", 0x180000, 0x80000, 0xb6f896f2 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "ca_9.rom", 0x00000, 0x08000, 0x96fe7485 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "ca_18.rom", 0x00000, 0x20000, 0x4a613a2c )
ROM_LOAD( "ca_19.rom", 0x20000, 0x20000, 0x74584493 )
ROM_END
ROM_START( cawingj )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "cae_30a.rom", 0x00000, 0x20000, 0x91fceacd )
ROM_LOAD_ODD ( "caj42a.bin", 0x00000, 0x20000, 0x039f8362 )
ROM_LOAD_EVEN( "cae_31a.rom", 0x40000, 0x20000, 0xe5b75caf )
ROM_LOAD_ODD ( "cae_36a.rom", 0x40000, 0x20000, 0xc73fd713 )
ROM_LOAD_EVEN( "caj34.bin", 0x80000, 0x20000, 0x51ea57f4 )
ROM_LOAD_ODD ( "caj40.bin", 0x80000, 0x20000, 0x2ab71ae1 )
ROM_LOAD_EVEN( "caj35.bin", 0xc0000, 0x20000, 0x01d71973 )
ROM_LOAD_ODD ( "caj41.bin", 0xc0000, 0x20000, 0x3a43b538 )
ROM_REGION( 0x200000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD_GFX_EVEN( "caj24.bin", 0x000000, 0x20000, 0xe356aad7 )
ROM_LOAD_GFX_ODD ( "caj17.bin", 0x000000, 0x20000, 0x540f2fd8 )
ROM_LOAD_GFX_EVEN( "caj25.bin", 0x040000, 0x20000, 0xcdd0204d )
ROM_LOAD_GFX_ODD ( "caj18.bin", 0x040000, 0x20000, 0x29c1d4b1 )
ROM_LOAD_GFX_EVEN( "caj09.bin", 0x080000, 0x20000, 0x41b0f9a6 )
ROM_LOAD_GFX_ODD ( "caj01.bin", 0x080000, 0x20000, 0x1002d0b8 )
ROM_LOAD_GFX_EVEN( "caj10.bin", 0x0c0000, 0x20000, 0xbf8a5f52 )
ROM_LOAD_GFX_ODD ( "caj02.bin", 0x0c0000, 0x20000, 0x125b018d )
ROM_LOAD_GFX_EVEN( "caj38.bin", 0x100000, 0x20000, 0x2464d4ab )
ROM_LOAD_GFX_ODD ( "caj32.bin", 0x100000, 0x20000, 0x9b5836b3 )
ROM_LOAD_GFX_EVEN( "caj39.bin", 0x140000, 0x20000, 0xeea23b67 )
ROM_LOAD_GFX_ODD ( "caj33.bin", 0x140000, 0x20000, 0xdde3891f )
ROM_LOAD_GFX_EVEN( "caj13.bin", 0x180000, 0x20000, 0x6f3948b2 )
ROM_LOAD_GFX_ODD ( "caj05.bin", 0x180000, 0x20000, 0x207373d7 )
ROM_LOAD_GFX_EVEN( "caj14.bin", 0x1c0000, 0x20000, 0x8458e7d7 )
ROM_LOAD_GFX_ODD ( "caj06.bin", 0x1c0000, 0x20000, 0xcf80e164 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "ca_9.rom", 0x00000, 0x08000, 0x96fe7485 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "ca_18.rom", 0x00000, 0x20000, 0x4a613a2c )
ROM_LOAD( "ca_19.rom", 0x20000, 0x20000, 0x74584493 )
ROM_END
ROM_START( nemo )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "nme_30a.rom", 0x00000, 0x20000, 0xd2c03e56 )
ROM_LOAD_ODD ( "nme_35a.rom", 0x00000, 0x20000, 0x5fd31661 )
ROM_LOAD_EVEN( "nme_31a.rom", 0x40000, 0x20000, 0xb2bd4f6f )
ROM_LOAD_ODD ( "nme_36a.rom", 0x40000, 0x20000, 0xee9450e3 )
ROM_LOAD_WIDE_SWAP( "nm_32.rom", 0x80000, 0x80000, 0xd6d1add3 )
ROM_REGION( 0x200000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "nm_gfx1.rom", 0x000000, 0x80000, 0x9e878024 )
ROM_LOAD( "nm_gfx5.rom", 0x080000, 0x80000, 0x487b8747 )
ROM_LOAD( "nm_gfx3.rom", 0x100000, 0x80000, 0xbb01e6b6 )
ROM_LOAD( "nm_gfx7.rom", 0x180000, 0x80000, 0x203dc8c6 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "nm_09.rom", 0x00000, 0x08000, 0x0f4b0581 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "nm_18.rom", 0x00000, 0x20000, 0xbab333d4 )
ROM_LOAD( "nm_19.rom", 0x20000, 0x20000, 0x2650a0a8 )
ROM_END
ROM_START( nemoj )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "nm36.bin", 0x00000, 0x20000, 0xdaeceabb )
ROM_LOAD_ODD ( "nm42.bin", 0x00000, 0x20000, 0x55024740 )
ROM_LOAD_EVEN( "nm37.bin", 0x40000, 0x20000, 0x619068b6 )
ROM_LOAD_ODD ( "nm43.bin", 0x40000, 0x20000, 0xa948a53b )
ROM_LOAD_WIDE_SWAP( "nm_32.rom", 0x80000, 0x80000, 0xd6d1add3 )
ROM_REGION( 0x200000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "nm_gfx1.rom", 0x000000, 0x80000, 0x9e878024 )
ROM_LOAD( "nm_gfx5.rom", 0x080000, 0x80000, 0x487b8747 )
ROM_LOAD( "nm_gfx3.rom", 0x100000, 0x80000, 0xbb01e6b6 )
ROM_LOAD( "nm_gfx7.rom", 0x180000, 0x80000, 0x203dc8c6 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "nm_09.rom", 0x00000, 0x08000, 0x0f4b0581 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "nm_18.rom", 0x00000, 0x20000, 0xbab333d4 )
ROM_LOAD( "nm_19.rom", 0x20000, 0x20000, 0x2650a0a8 )
ROM_END
ROM_START( sf2 )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "sf2e_30b.rom", 0x00000, 0x20000, 0x57bd7051 )
ROM_LOAD_ODD ( "sf2e_37b.rom", 0x00000, 0x20000, 0x62691cdd )
ROM_LOAD_EVEN( "sf2e_31b.rom", 0x40000, 0x20000, 0xa673143d )
ROM_LOAD_ODD ( "sf2e_38b.rom", 0x40000, 0x20000, 0x4c2ccef7 )
ROM_LOAD_EVEN( "sf2_28b.rom", 0x80000, 0x20000, 0x4009955e )
ROM_LOAD_ODD ( "sf2_35b.rom", 0x80000, 0x20000, 0x8c1f3994 )
ROM_LOAD_EVEN( "sf2_29b.rom", 0xc0000, 0x20000, 0xbb4af315 )
ROM_LOAD_ODD ( "sf2_36b.rom", 0xc0000, 0x20000, 0xc02a13eb )
ROM_REGION( 0x600000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "sf2gfx01.rom", 0x000000, 0x80000, 0xba529b4f )
ROM_LOAD( "sf2gfx10.rom", 0x080000, 0x80000, 0x14b84312 )
ROM_LOAD( "sf2gfx20.rom", 0x100000, 0x80000, 0xc1befaa8 )
ROM_LOAD( "sf2gfx02.rom", 0x180000, 0x80000, 0x22c9cc8e )
ROM_LOAD( "sf2gfx11.rom", 0x200000, 0x80000, 0x2c7e2229 )
ROM_LOAD( "sf2gfx21.rom", 0x280000, 0x80000, 0x994bfa58 )
ROM_LOAD( "sf2gfx03.rom", 0x300000, 0x80000, 0x4b1b33a8 )
ROM_LOAD( "sf2gfx12.rom", 0x380000, 0x80000, 0x5e9cd89a )
ROM_LOAD( "sf2gfx22.rom", 0x400000, 0x80000, 0x0627c831 )
ROM_LOAD( "sf2gfx04.rom", 0x480000, 0x80000, 0x57213be8 )
ROM_LOAD( "sf2gfx13.rom", 0x500000, 0x80000, 0xb5548f17 )
ROM_LOAD( "sf2gfx23.rom", 0x580000, 0x80000, 0x3e66ad9d )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "sf2_09.rom", 0x00000, 0x08000, 0xa4823a1b )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "sf2_18.rom", 0x00000, 0x20000, 0x7f162009 )
ROM_LOAD( "sf2_19.rom", 0x20000, 0x20000, 0xbeade53f )
ROM_END
ROM_START( sf2a )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "sf2u.30a", 0x00000, 0x20000, 0x08beb861 )
ROM_LOAD_ODD ( "sf2u.37a", 0x00000, 0x20000, 0xb7638d69 )
ROM_LOAD_EVEN( "sf2u.31a", 0x40000, 0x20000, 0x0d5394e0 )
ROM_LOAD_ODD ( "sf2u.38a", 0x40000, 0x20000, 0x42d6a79e )
ROM_LOAD_EVEN( "sf2u.28a", 0x80000, 0x20000, 0x387a175c )
ROM_LOAD_ODD ( "sf2u.35a", 0x80000, 0x20000, 0xa1a5adcc )
ROM_LOAD_EVEN( "sf2_29b.rom", 0xc0000, 0x20000, 0xbb4af315 )
ROM_LOAD_ODD ( "sf2_36b.rom", 0xc0000, 0x20000, 0xc02a13eb )
ROM_REGION( 0x600000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "sf2gfx01.rom", 0x000000, 0x80000, 0xba529b4f )
ROM_LOAD( "sf2gfx10.rom", 0x080000, 0x80000, 0x14b84312 )
ROM_LOAD( "sf2gfx20.rom", 0x100000, 0x80000, 0xc1befaa8 )
ROM_LOAD( "sf2gfx02.rom", 0x180000, 0x80000, 0x22c9cc8e )
ROM_LOAD( "sf2gfx11.rom", 0x200000, 0x80000, 0x2c7e2229 )
ROM_LOAD( "sf2gfx21.rom", 0x280000, 0x80000, 0x994bfa58 )
ROM_LOAD( "sf2gfx03.rom", 0x300000, 0x80000, 0x4b1b33a8 )
ROM_LOAD( "sf2gfx12.rom", 0x380000, 0x80000, 0x5e9cd89a )
ROM_LOAD( "sf2gfx22.rom", 0x400000, 0x80000, 0x0627c831 )
ROM_LOAD( "sf2gfx04.rom", 0x480000, 0x80000, 0x57213be8 )
ROM_LOAD( "sf2gfx13.rom", 0x500000, 0x80000, 0xb5548f17 )
ROM_LOAD( "sf2gfx23.rom", 0x580000, 0x80000, 0x3e66ad9d )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "sf2_09.rom", 0x00000, 0x08000, 0xa4823a1b )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "sf2_18.rom", 0x00000, 0x20000, 0x7f162009 )
ROM_LOAD( "sf2_19.rom", 0x20000, 0x20000, 0xbeade53f )
ROM_END
ROM_START( sf2b )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "sf2e_30b.rom", 0x00000, 0x20000, 0x57bd7051 )
ROM_LOAD_ODD ( "sf2u.37b", 0x00000, 0x20000, 0x4a54d479 )
ROM_LOAD_EVEN( "sf2e_31b.rom", 0x40000, 0x20000, 0xa673143d )
ROM_LOAD_ODD ( "sf2e_38b.rom", 0x40000, 0x20000, 0x4c2ccef7 )
ROM_LOAD_EVEN( "sf2_28b.rom", 0x80000, 0x20000, 0x4009955e )
ROM_LOAD_ODD ( "sf2_35b.rom", 0x80000, 0x20000, 0x8c1f3994 )
ROM_LOAD_EVEN( "sf2_29b.rom", 0xc0000, 0x20000, 0xbb4af315 )
ROM_LOAD_ODD ( "sf2_36b.rom", 0xc0000, 0x20000, 0xc02a13eb )
ROM_REGION( 0x600000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "sf2gfx01.rom", 0x000000, 0x80000, 0xba529b4f )
ROM_LOAD( "sf2gfx10.rom", 0x080000, 0x80000, 0x14b84312 )
ROM_LOAD( "sf2gfx20.rom", 0x100000, 0x80000, 0xc1befaa8 )
ROM_LOAD( "sf2gfx02.rom", 0x180000, 0x80000, 0x22c9cc8e )
ROM_LOAD( "sf2gfx11.rom", 0x200000, 0x80000, 0x2c7e2229 )
ROM_LOAD( "sf2gfx21.rom", 0x280000, 0x80000, 0x994bfa58 )
ROM_LOAD( "sf2gfx03.rom", 0x300000, 0x80000, 0x4b1b33a8 )
ROM_LOAD( "sf2gfx12.rom", 0x380000, 0x80000, 0x5e9cd89a )
ROM_LOAD( "sf2gfx22.rom", 0x400000, 0x80000, 0x0627c831 )
ROM_LOAD( "sf2gfx04.rom", 0x480000, 0x80000, 0x57213be8 )
ROM_LOAD( "sf2gfx13.rom", 0x500000, 0x80000, 0xb5548f17 )
ROM_LOAD( "sf2gfx23.rom", 0x580000, 0x80000, 0x3e66ad9d )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "sf2_09.rom", 0x00000, 0x08000, 0xa4823a1b )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "sf2_18.rom", 0x00000, 0x20000, 0x7f162009 )
ROM_LOAD( "sf2_19.rom", 0x20000, 0x20000, 0xbeade53f )
ROM_END
ROM_START( sf2e )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "sf2u.30e", 0x00000, 0x20000, 0xf37cd088 )
ROM_LOAD_ODD ( "sf2u.37e", 0x00000, 0x20000, 0x6c61a513 )
ROM_LOAD_EVEN( "sf2u.31e", 0x40000, 0x20000, 0x7c4771b4 )
ROM_LOAD_ODD ( "sf2u.38e", 0x40000, 0x20000, 0xa4bd0cd9 )
ROM_LOAD_EVEN( "sf2u.28e", 0x80000, 0x20000, 0xe3b95625 )
ROM_LOAD_ODD ( "sf2u.35e", 0x80000, 0x20000, 0x3648769a )
ROM_LOAD_EVEN( "sf2_29b.rom", 0xc0000, 0x20000, 0xbb4af315 )
ROM_LOAD_ODD ( "sf2_36b.rom", 0xc0000, 0x20000, 0xc02a13eb )
ROM_REGION( 0x600000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "sf2gfx01.rom", 0x000000, 0x80000, 0xba529b4f )
ROM_LOAD( "sf2gfx10.rom", 0x080000, 0x80000, 0x14b84312 )
ROM_LOAD( "sf2gfx20.rom", 0x100000, 0x80000, 0xc1befaa8 )
ROM_LOAD( "sf2gfx02.rom", 0x180000, 0x80000, 0x22c9cc8e )
ROM_LOAD( "sf2gfx11.rom", 0x200000, 0x80000, 0x2c7e2229 )
ROM_LOAD( "sf2gfx21.rom", 0x280000, 0x80000, 0x994bfa58 )
ROM_LOAD( "sf2gfx03.rom", 0x300000, 0x80000, 0x4b1b33a8 )
ROM_LOAD( "sf2gfx12.rom", 0x380000, 0x80000, 0x5e9cd89a )
ROM_LOAD( "sf2gfx22.rom", 0x400000, 0x80000, 0x0627c831 )
ROM_LOAD( "sf2gfx04.rom", 0x480000, 0x80000, 0x57213be8 )
ROM_LOAD( "sf2gfx13.rom", 0x500000, 0x80000, 0xb5548f17 )
ROM_LOAD( "sf2gfx23.rom", 0x580000, 0x80000, 0x3e66ad9d )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "sf2_09.rom", 0x00000, 0x08000, 0xa4823a1b )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "sf2_18.rom", 0x00000, 0x20000, 0x7f162009 )
ROM_LOAD( "sf2_19.rom", 0x20000, 0x20000, 0xbeade53f )
ROM_END
ROM_START( sf2j )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "sf2j30.bin", 0x00000, 0x20000, 0x79022b31 )
ROM_LOAD_ODD ( "sf2j37.bin", 0x00000, 0x20000, 0x516776ec )
ROM_LOAD_EVEN( "sf2j31.bin", 0x40000, 0x20000, 0xfe15cb39 )
ROM_LOAD_ODD ( "sf2j38.bin", 0x40000, 0x20000, 0x38614d70 )
ROM_LOAD_EVEN( "sf2j28.bin", 0x80000, 0x20000, 0xd283187a )
ROM_LOAD_ODD ( "sf2j35.bin", 0x80000, 0x20000, 0xd28158e4 )
ROM_LOAD_EVEN( "sf2_29b.rom", 0xc0000, 0x20000, 0xbb4af315 )
ROM_LOAD_ODD ( "sf2_36b.rom", 0xc0000, 0x20000, 0xc02a13eb )
ROM_REGION( 0x600000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "sf2gfx01.rom", 0x000000, 0x80000, 0xba529b4f )
ROM_LOAD( "sf2gfx10.rom", 0x080000, 0x80000, 0x14b84312 )
ROM_LOAD( "sf2gfx20.rom", 0x100000, 0x80000, 0xc1befaa8 )
ROM_LOAD( "sf2gfx02.rom", 0x180000, 0x80000, 0x22c9cc8e )
ROM_LOAD( "sf2gfx11.rom", 0x200000, 0x80000, 0x2c7e2229 )
ROM_LOAD( "sf2gfx21.rom", 0x280000, 0x80000, 0x994bfa58 )
ROM_LOAD( "sf2gfx03.rom", 0x300000, 0x80000, 0x4b1b33a8 )
ROM_LOAD( "sf2gfx12.rom", 0x380000, 0x80000, 0x5e9cd89a )
ROM_LOAD( "sf2gfx22.rom", 0x400000, 0x80000, 0x0627c831 )
ROM_LOAD( "sf2gfx04.rom", 0x480000, 0x80000, 0x57213be8 )
ROM_LOAD( "sf2gfx13.rom", 0x500000, 0x80000, 0xb5548f17 )
ROM_LOAD( "sf2gfx23.rom", 0x580000, 0x80000, 0x3e66ad9d )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "sf2_09.rom", 0x00000, 0x08000, 0xa4823a1b )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "sf2_18.rom", 0x00000, 0x20000, 0x7f162009 )
ROM_LOAD( "sf2_19.rom", 0x20000, 0x20000, 0xbeade53f )
ROM_END
ROM_START( sf2jb )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "sf2e_30b.rom", 0x00000, 0x20000, 0x57bd7051 )
ROM_LOAD_ODD ( "sf2j_37b.rom", 0x00000, 0x20000, 0x1e1f6844 )
ROM_LOAD_EVEN( "sf2e_31b.rom", 0x40000, 0x20000, 0xa673143d )
ROM_LOAD_ODD ( "sf2e_38b.rom", 0x40000, 0x20000, 0x4c2ccef7 )
ROM_LOAD_EVEN( "sf2_28b.rom", 0x80000, 0x20000, 0x4009955e )
ROM_LOAD_ODD ( "sf2_35b.rom", 0x80000, 0x20000, 0x8c1f3994 )
ROM_LOAD_EVEN( "sf2_29b.rom", 0xc0000, 0x20000, 0xbb4af315 )
ROM_LOAD_ODD ( "sf2_36b.rom", 0xc0000, 0x20000, 0xc02a13eb )
ROM_REGION( 0x600000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "sf2gfx01.rom", 0x000000, 0x80000, 0xba529b4f )
ROM_LOAD( "sf2gfx10.rom", 0x080000, 0x80000, 0x14b84312 )
ROM_LOAD( "sf2gfx20.rom", 0x100000, 0x80000, 0xc1befaa8 )
ROM_LOAD( "sf2gfx02.rom", 0x180000, 0x80000, 0x22c9cc8e )
ROM_LOAD( "sf2gfx11.rom", 0x200000, 0x80000, 0x2c7e2229 )
ROM_LOAD( "sf2gfx21.rom", 0x280000, 0x80000, 0x994bfa58 )
ROM_LOAD( "sf2gfx03.rom", 0x300000, 0x80000, 0x4b1b33a8 )
ROM_LOAD( "sf2gfx12.rom", 0x380000, 0x80000, 0x5e9cd89a )
ROM_LOAD( "sf2gfx22.rom", 0x400000, 0x80000, 0x0627c831 )
ROM_LOAD( "sf2gfx04.rom", 0x480000, 0x80000, 0x57213be8 )
ROM_LOAD( "sf2gfx13.rom", 0x500000, 0x80000, 0xb5548f17 )
ROM_LOAD( "sf2gfx23.rom", 0x580000, 0x80000, 0x3e66ad9d )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "sf2_09.rom", 0x00000, 0x08000, 0xa4823a1b )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "sf2_18.rom", 0x00000, 0x20000, 0x7f162009 )
ROM_LOAD( "sf2_19.rom", 0x20000, 0x20000, 0xbeade53f )
ROM_END
ROM_START( 3wonders )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "3wonders.30", 0x00000, 0x20000, 0x0b156fd8 )
ROM_LOAD_ODD ( "3wonders.35", 0x00000, 0x20000, 0x57350bf4 )
ROM_LOAD_EVEN( "3wonders.31", 0x40000, 0x20000, 0x0e723fcc )
ROM_LOAD_ODD ( "3wonders.36", 0x40000, 0x20000, 0x523a45dc )
ROM_LOAD_EVEN( "3wonders.28", 0x80000, 0x20000, 0x054137c8 )
ROM_LOAD_ODD ( "3wonders.33", 0x80000, 0x20000, 0x7264cb1b )
ROM_LOAD_EVEN( "3wonders.29", 0xc0000, 0x20000, 0x37ba3e20 )
ROM_LOAD_ODD ( "3wonders.34", 0xc0000, 0x20000, 0xf99f46c0 )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "3wonders.01", 0x000000, 0x80000, 0x902489d0 )
ROM_LOAD( "3wonders.02", 0x080000, 0x80000, 0xe9a034f4 )
ROM_LOAD( "3wonders.05", 0x100000, 0x80000, 0x86aef804 )
ROM_LOAD( "3wonders.06", 0x180000, 0x80000, 0x13cb0e7c )
ROM_LOAD( "3wonders.03", 0x200000, 0x80000, 0xe35ce720 )
ROM_LOAD( "3wonders.04", 0x280000, 0x80000, 0xdf0eea8b )
ROM_LOAD( "3wonders.07", 0x300000, 0x80000, 0x4f057110 )
ROM_LOAD( "3wonders.08", 0x380000, 0x80000, 0x1f055014 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "3wonders.09", 0x00000, 0x08000, 0xabfca165 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "3wonders.18", 0x00000, 0x20000, 0x26b211ab )
ROM_LOAD( "3wonders.19", 0x20000, 0x20000, 0xdbe64ad0 )
ROM_END
ROM_START( wonder3 )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "rtj36.bin", 0x00000, 0x20000, 0xe3741247 )
ROM_LOAD_ODD ( "rtj42.bin", 0x00000, 0x20000, 0xb4baa117 )
ROM_LOAD_EVEN( "rtj37.bin", 0x40000, 0x20000, 0xa1f677b0 )
ROM_LOAD_ODD ( "rtj43.bin", 0x40000, 0x20000, 0x85337a47 )
ROM_LOAD_EVEN( "3wonders.28", 0x80000, 0x20000, 0x054137c8 )
ROM_LOAD_ODD ( "3wonders.33", 0x80000, 0x20000, 0x7264cb1b )
ROM_LOAD_EVEN( "rtj35.bin", 0xc0000, 0x20000, 0xe72f9ea3 )
ROM_LOAD_ODD ( "rtj41.bin", 0xc0000, 0x20000, 0xa11ee998 )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "3wonders.01", 0x000000, 0x80000, 0x902489d0 )
ROM_LOAD( "3wonders.02", 0x080000, 0x80000, 0xe9a034f4 )
ROM_LOAD( "3wonders.05", 0x100000, 0x80000, 0x86aef804 )
ROM_LOAD( "3wonders.06", 0x180000, 0x80000, 0x13cb0e7c )
ROM_LOAD( "3wonders.03", 0x200000, 0x80000, 0xe35ce720 )
ROM_LOAD( "3wonders.04", 0x280000, 0x80000, 0xdf0eea8b )
ROM_LOAD( "3wonders.07", 0x300000, 0x80000, 0x4f057110 )
ROM_LOAD( "3wonders.08", 0x380000, 0x80000, 0x1f055014 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "rt23.bin", 0x00000, 0x08000, 0x7d5a77a7 ) /* could have one bad byte */
ROM_CONTINUE( 0x10000, 0x08000 ) /* (compare with US version, */
/* which is verified to be correct) */
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "3wonders.18", 0x00000, 0x20000, 0x26b211ab )
ROM_LOAD( "3wonders.19", 0x20000, 0x20000, 0xdbe64ad0 )
ROM_END
ROM_START( kod )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "kod30.rom", 0x00000, 0x20000, 0xc7414fd4 )
ROM_LOAD_ODD ( "kod37.rom", 0x00000, 0x20000, 0xa5bf40d2 )
ROM_LOAD_EVEN( "kod31.rom", 0x40000, 0x20000, 0x1fffc7bd )
ROM_LOAD_ODD ( "kod38.rom", 0x40000, 0x20000, 0x89e57a82 )
ROM_LOAD_EVEN( "kod28.rom", 0x80000, 0x20000, 0x9367bcd9 )
ROM_LOAD_ODD ( "kod35.rom", 0x80000, 0x20000, 0x4ca6a48a )
ROM_LOAD_EVEN( "kod29.rom", 0xc0000, 0x20000, 0x6a0ba878 )
ROM_LOAD_ODD ( "kod36.rom", 0xc0000, 0x20000, 0xb509b39d )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "kod01.rom", 0x000000, 0x80000, 0x5f74bf78 )
ROM_LOAD( "kod10.rom", 0x080000, 0x80000, 0x9ef36604 )
ROM_LOAD( "kod02.rom", 0x100000, 0x80000, 0xe45b8701 )
ROM_LOAD( "kod11.rom", 0x180000, 0x80000, 0x113358f3 )
ROM_LOAD( "kod03.rom", 0x200000, 0x80000, 0x5e5303bf )
ROM_LOAD( "kod12.rom", 0x280000, 0x80000, 0x402b9b4f )
ROM_LOAD( "kod04.rom", 0x300000, 0x80000, 0xa7750322 )
ROM_LOAD( "kod13.rom", 0x380000, 0x80000, 0x38853c44 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "kod09.rom", 0x00000, 0x08000, 0xf5514510 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "kod18.rom", 0x00000, 0x20000, 0x69ecb2c8 )
ROM_LOAD( "kod19.rom", 0x20000, 0x20000, 0x02d851c1 )
ROM_END
ROM_START( kodj )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "kd30.bin", 0x00000, 0x20000, 0xebc788ad )
ROM_LOAD_ODD ( "kd37.bin", 0x00000, 0x20000, 0xe55c3529 )
ROM_LOAD_EVEN( "kd31.bin", 0x40000, 0x20000, 0xc710d722 )
ROM_LOAD_ODD ( "kd38.bin", 0x40000, 0x20000, 0x57d6ed3a )
ROM_LOAD_WIDE_SWAP("kd33.bin",0x80000, 0x80000, 0x9bd7ad4b)
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "kod01.rom", 0x000000, 0x80000, 0x5f74bf78 )
ROM_LOAD( "kod10.rom", 0x080000, 0x80000, 0x9ef36604 )
ROM_LOAD( "kod02.rom", 0x100000, 0x80000, 0xe45b8701 )
ROM_LOAD( "kod11.rom", 0x180000, 0x80000, 0x113358f3 )
ROM_LOAD( "kod03.rom", 0x200000, 0x80000, 0x5e5303bf )
ROM_LOAD( "kod12.rom", 0x280000, 0x80000, 0x402b9b4f )
ROM_LOAD( "kod04.rom", 0x300000, 0x80000, 0xa7750322 )
ROM_LOAD( "kod13.rom", 0x380000, 0x80000, 0x38853c44 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "kd09.bin", 0x00000, 0x08000, 0xbac6ec26 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "kd18.bin", 0x00000, 0x20000, 0x4c63181d )
ROM_LOAD( "kd19.bin", 0x20000, 0x20000, 0x92941b80 )
ROM_END
ROM_START( kodb )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "kod.17", 0x00000, 0x080000, 0x036dd74c )
ROM_LOAD_ODD ( "kod.18", 0x00000, 0x080000, 0x3e4b7295 )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD_GFX_EVEN( "kod.ci", 0x000000, 0x80000, 0x22228bc5 )
ROM_LOAD_GFX_ODD ( "kod.di", 0x000000, 0x80000, 0xab031763 )
ROM_LOAD_GFX_EVEN( "kod.cp", 0x100000, 0x80000, 0xe3b8589e )
ROM_LOAD_GFX_ODD ( "kod.dp", 0x100000, 0x80000, 0x3eec9580 )
ROM_LOAD_GFX_EVEN( "kod.ai", 0x200000, 0x80000, 0xcffbf4be )
ROM_LOAD_GFX_ODD ( "kod.bi", 0x200000, 0x80000, 0x4a1b43fe )
ROM_LOAD_GFX_EVEN( "kod.ap", 0x300000, 0x80000, 0xfdf5f163 )
ROM_LOAD_GFX_ODD ( "kod.bp", 0x300000, 0x80000, 0x4e1c52b7 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "kod.15", 0x00000, 0x08000, 0x01cae60c )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "kd18.bin", 0x00000, 0x20000, 0x4c63181d )
ROM_LOAD( "kd19.bin", 0x20000, 0x20000, 0x92941b80 )
ROM_END
ROM_START( captcomm )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_WIDE_SWAP( "cce_23d.rom", 0x000000, 0x80000, 0x19c58ece )
ROM_LOAD_WIDE_SWAP( "cc_22d.rom", 0x080000, 0x80000, 0xa91949b7 )
ROM_LOAD_EVEN( "cc_24d.rom", 0x100000, 0x20000, 0x680e543f )
ROM_LOAD_ODD ( "cc_28d.rom", 0x100000, 0x20000, 0x8820039f )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gfx_02.rom", 0x000000, 0x80000, 0x00637302 )
ROM_LOAD( "gfx_06.rom", 0x080000, 0x80000, 0x0c69f151 )
ROM_LOAD( "gfx_01.rom", 0x100000, 0x80000, 0x7261d8ba )
ROM_LOAD( "gfx_05.rom", 0x180000, 0x80000, 0x28718bed )
ROM_LOAD( "gfx_04.rom", 0x200000, 0x80000, 0xcc87cf61 )
ROM_LOAD( "gfx_08.rom", 0x280000, 0x80000, 0x1f9ebb97 )
ROM_LOAD( "gfx_03.rom", 0x300000, 0x80000, 0x6a60f949 )
ROM_LOAD( "gfx_07.rom", 0x380000, 0x80000, 0xd4acc53a )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "cc_09.rom", 0x00000, 0x08000, 0x698e8b58 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "cc_18.rom", 0x00000, 0x20000, 0x6de2c2db )
ROM_LOAD( "cc_19.rom", 0x20000, 0x20000, 0xb99091ae )
ROM_END
ROM_START( captcomu )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_WIDE_SWAP( "23b", 0x000000, 0x80000, 0x03da44fd )
ROM_LOAD_WIDE_SWAP( "22c", 0x080000, 0x80000, 0x9b82a052 )
ROM_LOAD_EVEN( "24b", 0x100000, 0x20000, 0x84ff99b2 )
ROM_LOAD_ODD ( "28b", 0x100000, 0x20000, 0xfbcec223 )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gfx_02.rom", 0x000000, 0x80000, 0x00637302 )
ROM_LOAD( "gfx_06.rom", 0x080000, 0x80000, 0x0c69f151 )
ROM_LOAD( "gfx_01.rom", 0x100000, 0x80000, 0x7261d8ba )
ROM_LOAD( "gfx_05.rom", 0x180000, 0x80000, 0x28718bed )
ROM_LOAD( "gfx_04.rom", 0x200000, 0x80000, 0xcc87cf61 )
ROM_LOAD( "gfx_08.rom", 0x280000, 0x80000, 0x1f9ebb97 )
ROM_LOAD( "gfx_03.rom", 0x300000, 0x80000, 0x6a60f949 )
ROM_LOAD( "gfx_07.rom", 0x380000, 0x80000, 0xd4acc53a )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "cc_09.rom", 0x00000, 0x08000, 0x698e8b58 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "cc_18.rom", 0x00000, 0x20000, 0x6de2c2db )
ROM_LOAD( "cc_19.rom", 0x20000, 0x20000, 0xb99091ae )
ROM_END
ROM_START( captcomj )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_WIDE_SWAP( "cc23.bin", 0x000000, 0x80000, 0x5b482b62 )
ROM_LOAD_WIDE_SWAP( "cc22.bin", 0x080000, 0x80000, 0x0fd34195 )
ROM_LOAD_EVEN( "cc24.bin", 0x100000, 0x20000, 0x3a794f25 )
ROM_LOAD_ODD ( "cc28.bin", 0x100000, 0x20000, 0xfc3c2906 )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gfx_02.rom", 0x000000, 0x80000, 0x00637302 )
ROM_LOAD( "gfx_06.rom", 0x080000, 0x80000, 0x0c69f151 )
ROM_LOAD( "gfx_01.rom", 0x100000, 0x80000, 0x7261d8ba )
ROM_LOAD( "gfx_05.rom", 0x180000, 0x80000, 0x28718bed )
ROM_LOAD( "gfx_04.rom", 0x200000, 0x80000, 0xcc87cf61 )
ROM_LOAD( "gfx_08.rom", 0x280000, 0x80000, 0x1f9ebb97 )
ROM_LOAD( "gfx_03.rom", 0x300000, 0x80000, 0x6a60f949 )
ROM_LOAD( "gfx_07.rom", 0x380000, 0x80000, 0xd4acc53a )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "cc_09.rom", 0x00000, 0x08000, 0x698e8b58 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "cc_18.rom", 0x00000, 0x20000, 0x6de2c2db )
ROM_LOAD( "cc_19.rom", 0x20000, 0x20000, 0xb99091ae )
ROM_END
ROM_START( knights )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_WIDE_SWAP( "kr_23e.rom", 0x00000, 0x080000, 0x1b3997eb )
ROM_LOAD_WIDE_SWAP( "kr_22.rom", 0x80000, 0x80000, 0xd0b671a9 )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "kr_gfx2.rom", 0x000000, 0x80000, 0xf095be2d )
ROM_LOAD( "kr_gfx6.rom", 0x080000, 0x80000, 0x0200bc3d )
ROM_LOAD( "kr_gfx1.rom", 0x100000, 0x80000, 0x9e36c1a4 )
ROM_LOAD( "kr_gfx5.rom", 0x180000, 0x80000, 0x1f4298d2 )
ROM_LOAD( "kr_gfx4.rom", 0x200000, 0x80000, 0x179dfd96 )
ROM_LOAD( "kr_gfx8.rom", 0x280000, 0x80000, 0x0bb2b4e7 )
ROM_LOAD( "kr_gfx3.rom", 0x300000, 0x80000, 0xc5832cae )
ROM_LOAD( "kr_gfx7.rom", 0x380000, 0x80000, 0x37fa8751 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "kr_09.rom", 0x00000, 0x08000, 0x5e44d9ee )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "kr_18.rom", 0x00000, 0x20000, 0xda69d15f )
ROM_LOAD( "kr_19.rom", 0x20000, 0x20000, 0xbfc654e9 )
ROM_END
ROM_START( knightsj )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "krj30.bin", 0x00000, 0x20000, 0xad3d1a8e )
ROM_LOAD_ODD ( "krj37.bin", 0x00000, 0x20000, 0xe694a491 )
ROM_LOAD_EVEN( "krj31.bin", 0x40000, 0x20000, 0x85596094 )
ROM_LOAD_ODD ( "krj38.bin", 0x40000, 0x20000, 0x9198bf8f )
ROM_LOAD_WIDE_SWAP( "kr_22.rom", 0x80000, 0x80000, 0xd0b671a9 )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "kr_gfx2.rom", 0x000000, 0x80000, 0xf095be2d )
ROM_LOAD( "kr_gfx6.rom", 0x080000, 0x80000, 0x0200bc3d )
ROM_LOAD( "kr_gfx1.rom", 0x100000, 0x80000, 0x9e36c1a4 )
ROM_LOAD( "kr_gfx5.rom", 0x180000, 0x80000, 0x1f4298d2 )
ROM_LOAD( "kr_gfx4.rom", 0x200000, 0x80000, 0x179dfd96 )
ROM_LOAD( "kr_gfx8.rom", 0x280000, 0x80000, 0x0bb2b4e7 )
ROM_LOAD( "kr_gfx3.rom", 0x300000, 0x80000, 0xc5832cae )
ROM_LOAD( "kr_gfx7.rom", 0x380000, 0x80000, 0x37fa8751 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "kr_09.rom", 0x00000, 0x08000, 0x5e44d9ee )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "kr_18.rom", 0x00000, 0x20000, 0xda69d15f )
ROM_LOAD( "kr_19.rom", 0x20000, 0x20000, 0xbfc654e9 )
ROM_END
ROM_START( sf2ce )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_WIDE_SWAP( "sf2ce.23", 0x000000, 0x80000, 0x3f846b74 )
ROM_LOAD_WIDE_SWAP( "sf2ce.22", 0x080000, 0x80000, 0x99f1cca4 )
ROM_LOAD_WIDE_SWAP( "sf2ce.21", 0x100000, 0x80000, 0x925a7877 )
ROM_REGION( 0x600000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "sf2.02", 0x000000, 0x80000, 0xcdb5f027 )
ROM_LOAD( "sf2.06", 0x080000, 0x80000, 0x21e3f87d )
ROM_LOAD( "sf2.11", 0x100000, 0x80000, 0xd6ec9a0a )
ROM_LOAD( "sf2.01", 0x180000, 0x80000, 0x03b0d852 )
ROM_LOAD( "sf2.05", 0x200000, 0x80000, 0xba8a2761 )
ROM_LOAD( "sf2.10", 0x280000, 0x80000, 0x960687d5 )
ROM_LOAD( "sf2.04", 0x300000, 0x80000, 0xe2799472 )
ROM_LOAD( "sf2.08", 0x380000, 0x80000, 0xbefc47df )
ROM_LOAD( "sf2.13", 0x400000, 0x80000, 0xed2c67f6 )
ROM_LOAD( "sf2.03", 0x480000, 0x80000, 0x840289ec )
ROM_LOAD( "sf2.07", 0x500000, 0x80000, 0xe584bfb5 )
ROM_LOAD( "sf2.12", 0x580000, 0x80000, 0x978ecd18 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "sf2.09", 0x00000, 0x08000, 0x08f6b60e )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "sf2.18", 0x00000, 0x20000, 0x7f162009 )
ROM_LOAD( "sf2.19", 0x20000, 0x20000, 0xbeade53f )
ROM_END
ROM_START( sf2cea )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_WIDE_SWAP( "s92u-23a", 0x000000, 0x80000, 0xac44415b )
ROM_LOAD_WIDE_SWAP( "sf2ce.22", 0x080000, 0x80000, 0x99f1cca4 )
ROM_LOAD_WIDE_SWAP( "sf2ce.21", 0x100000, 0x80000, 0x925a7877 )
ROM_REGION( 0x600000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "sf2.02", 0x000000, 0x80000, 0xcdb5f027 )
ROM_LOAD( "sf2.06", 0x080000, 0x80000, 0x21e3f87d )
ROM_LOAD( "sf2.11", 0x100000, 0x80000, 0xd6ec9a0a )
ROM_LOAD( "sf2.01", 0x180000, 0x80000, 0x03b0d852 )
ROM_LOAD( "sf2.05", 0x200000, 0x80000, 0xba8a2761 )
ROM_LOAD( "sf2.10", 0x280000, 0x80000, 0x960687d5 )
ROM_LOAD( "sf2.04", 0x300000, 0x80000, 0xe2799472 )
ROM_LOAD( "sf2.08", 0x380000, 0x80000, 0xbefc47df )
ROM_LOAD( "sf2.13", 0x400000, 0x80000, 0xed2c67f6 )
ROM_LOAD( "sf2.03", 0x480000, 0x80000, 0x840289ec )
ROM_LOAD( "sf2.07", 0x500000, 0x80000, 0xe584bfb5 )
ROM_LOAD( "sf2.12", 0x580000, 0x80000, 0x978ecd18 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "sf2.09", 0x00000, 0x08000, 0x08f6b60e )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "sf2.18", 0x00000, 0x20000, 0x7f162009 )
ROM_LOAD( "sf2.19", 0x20000, 0x20000, 0xbeade53f )
ROM_END
ROM_START( sf2ceb )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_WIDE_SWAP( "s92-23b", 0x000000, 0x80000, 0x996a3015 )
ROM_LOAD_WIDE_SWAP( "s92-22b", 0x080000, 0x80000, 0x2bbe15ed )
ROM_LOAD_WIDE_SWAP( "s92-21b", 0x100000, 0x80000, 0xb383cb1c )
ROM_REGION( 0x600000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "sf2.02", 0x000000, 0x80000, 0xcdb5f027 )
ROM_LOAD( "sf2.06", 0x080000, 0x80000, 0x21e3f87d )
ROM_LOAD( "sf2.11", 0x100000, 0x80000, 0xd6ec9a0a )
ROM_LOAD( "sf2.01", 0x180000, 0x80000, 0x03b0d852 )
ROM_LOAD( "sf2.05", 0x200000, 0x80000, 0xba8a2761 )
ROM_LOAD( "sf2.10", 0x280000, 0x80000, 0x960687d5 )
ROM_LOAD( "sf2.04", 0x300000, 0x80000, 0xe2799472 )
ROM_LOAD( "sf2.08", 0x380000, 0x80000, 0xbefc47df )
ROM_LOAD( "sf2.13", 0x400000, 0x80000, 0xed2c67f6 )
ROM_LOAD( "sf2.03", 0x480000, 0x80000, 0x840289ec )
ROM_LOAD( "sf2.07", 0x500000, 0x80000, 0xe584bfb5 )
ROM_LOAD( "sf2.12", 0x580000, 0x80000, 0x978ecd18 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "sf2.09", 0x00000, 0x08000, 0x08f6b60e )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "sf2.18", 0x00000, 0x20000, 0x7f162009 )
ROM_LOAD( "sf2.19", 0x20000, 0x20000, 0xbeade53f )
ROM_END
ROM_START( sf2cej )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_WIDE( "sf2cej.23", 0x000000, 0x80000, 0x7c463f94 )
ROM_LOAD_WIDE( "sf2cej.22", 0x080000, 0x80000, 0x6628f6a6 )
ROM_LOAD_WIDE( "sf2cej.21", 0x100000, 0x80000, 0xfcb8fe8f )
ROM_REGION( 0x600000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "sf2.02", 0x000000, 0x80000, 0xcdb5f027 )
ROM_LOAD( "sf2.06", 0x080000, 0x80000, 0x21e3f87d )
ROM_LOAD( "sf2.11", 0x100000, 0x80000, 0xd6ec9a0a )
ROM_LOAD( "sf2.01", 0x180000, 0x80000, 0x03b0d852 )
ROM_LOAD( "sf2.05", 0x200000, 0x80000, 0xba8a2761 )
ROM_LOAD( "sf2.10", 0x280000, 0x80000, 0x960687d5 )
ROM_LOAD( "sf2.04", 0x300000, 0x80000, 0xe2799472 )
ROM_LOAD( "sf2.08", 0x380000, 0x80000, 0xbefc47df )
ROM_LOAD( "sf2.13", 0x400000, 0x80000, 0xed2c67f6 )
ROM_LOAD( "sf2.03", 0x480000, 0x80000, 0x840289ec )
ROM_LOAD( "sf2.07", 0x500000, 0x80000, 0xe584bfb5 )
ROM_LOAD( "sf2.12", 0x580000, 0x80000, 0x978ecd18 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "sf2.09", 0x00000, 0x08000, 0x08f6b60e )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "sf2.18", 0x00000, 0x20000, 0x7f162009 )
ROM_LOAD( "sf2.19", 0x20000, 0x20000, 0xbeade53f )
ROM_END
ROM_START( sf2rb )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_WIDE( "sf2d__23.rom", 0x000000, 0x80000, 0x450532b0 )
ROM_LOAD_WIDE( "sf2d__22.rom", 0x080000, 0x80000, 0xfe9d9cf5 )
ROM_LOAD_WIDE( "sf2cej.21", 0x100000, 0x80000, 0xfcb8fe8f )
ROM_REGION( 0x600000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "sf2.02", 0x000000, 0x80000, 0xcdb5f027 )
ROM_LOAD( "sf2.06", 0x080000, 0x80000, 0x21e3f87d )
ROM_LOAD( "sf2.11", 0x100000, 0x80000, 0xd6ec9a0a )
ROM_LOAD( "sf2.01", 0x180000, 0x80000, 0x03b0d852 )
ROM_LOAD( "sf2.05", 0x200000, 0x80000, 0xba8a2761 )
ROM_LOAD( "sf2.10", 0x280000, 0x80000, 0x960687d5 )
ROM_LOAD( "sf2.04", 0x300000, 0x80000, 0xe2799472 )
ROM_LOAD( "sf2.08", 0x380000, 0x80000, 0xbefc47df )
ROM_LOAD( "sf2.13", 0x400000, 0x80000, 0xed2c67f6 )
ROM_LOAD( "sf2.03", 0x480000, 0x80000, 0x840289ec )
ROM_LOAD( "sf2.07", 0x500000, 0x80000, 0xe584bfb5 )
ROM_LOAD( "sf2.12", 0x580000, 0x80000, 0x978ecd18 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "sf2.09", 0x00000, 0x08000, 0x08f6b60e )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "sf2.18", 0x00000, 0x20000, 0x7f162009 )
ROM_LOAD( "sf2.19", 0x20000, 0x20000, 0xbeade53f )
ROM_END
ROM_START( sf2red )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_WIDE_SWAP( "sf2red.23", 0x000000, 0x80000, 0x40276abb )
ROM_LOAD_WIDE_SWAP( "sf2red.22", 0x080000, 0x80000, 0x18daf387 )
ROM_LOAD_WIDE_SWAP( "sf2red.21", 0x100000, 0x80000, 0x52c486bb )
ROM_REGION( 0x600000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "sf2.02", 0x000000, 0x80000, 0xcdb5f027 )
ROM_LOAD( "sf2.06", 0x080000, 0x80000, 0x21e3f87d )
ROM_LOAD( "sf2.11", 0x100000, 0x80000, 0xd6ec9a0a )
ROM_LOAD( "sf2.01", 0x180000, 0x80000, 0x03b0d852 )
ROM_LOAD( "sf2.05", 0x200000, 0x80000, 0xba8a2761 )
ROM_LOAD( "sf2.10", 0x280000, 0x80000, 0x960687d5 )
ROM_LOAD( "sf2.04", 0x300000, 0x80000, 0xe2799472 )
ROM_LOAD( "sf2.08", 0x380000, 0x80000, 0xbefc47df )
ROM_LOAD( "sf2.13", 0x400000, 0x80000, 0xed2c67f6 )
ROM_LOAD( "sf2.03", 0x480000, 0x80000, 0x840289ec )
ROM_LOAD( "sf2.07", 0x500000, 0x80000, 0xe584bfb5 )
ROM_LOAD( "sf2.12", 0x580000, 0x80000, 0x978ecd18 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "sf2.09", 0x00000, 0x08000, 0x08f6b60e )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "sf2.18", 0x00000, 0x20000, 0x7f162009 )
ROM_LOAD( "sf2.19", 0x20000, 0x20000, 0xbeade53f )
ROM_END
ROM_START( sf2accp2 )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_WIDE_SWAP( "sf2ca-23.bin", 0x000000, 0x80000, 0x36c3ba2f )
ROM_LOAD_WIDE_SWAP( "sf2ca-22.bin", 0x080000, 0x80000, 0x0550453d )
ROM_LOAD_WIDE_SWAP( "sf2ca-21.bin", 0x100000, 0x40000, 0x4c1c43ba )
ROM_REGION( 0x600000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "sf2.02", 0x000000, 0x80000, 0xcdb5f027 )
ROM_LOAD( "sf2.06", 0x080000, 0x80000, 0x21e3f87d )
ROM_LOAD( "sf2.11", 0x100000, 0x80000, 0xd6ec9a0a )
ROM_LOAD( "sf2.01", 0x180000, 0x80000, 0x03b0d852 )
ROM_LOAD( "sf2.05", 0x200000, 0x80000, 0xba8a2761 )
ROM_LOAD( "sf2.10", 0x280000, 0x80000, 0x960687d5 )
ROM_LOAD( "sf2.04", 0x300000, 0x80000, 0xe2799472 )
ROM_LOAD( "sf2.08", 0x380000, 0x80000, 0xbefc47df )
ROM_LOAD( "sf2.13", 0x400000, 0x80000, 0xed2c67f6 )
ROM_LOAD( "sf2.03", 0x480000, 0x80000, 0x840289ec )
ROM_LOAD( "sf2.07", 0x500000, 0x80000, 0xe584bfb5 )
ROM_LOAD( "sf2.12", 0x580000, 0x80000, 0x978ecd18 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "sf2.09", 0x00000, 0x08000, 0x08f6b60e )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "sf2.18", 0x00000, 0x20000, 0x7f162009 )
ROM_LOAD( "sf2.19", 0x20000, 0x20000, 0xbeade53f )
ROM_END
ROM_START( varth )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "vae_30a.rom", 0x00000, 0x20000, 0x7fcd0091 )
ROM_LOAD_ODD ( "vae_35a.rom", 0x00000, 0x20000, 0x35cf9509 )
ROM_LOAD_EVEN( "vae_31a.rom", 0x40000, 0x20000, 0x15e5ee81 )
ROM_LOAD_ODD ( "vae_36a.rom", 0x40000, 0x20000, 0x153a201e )
ROM_LOAD_EVEN( "vae_28a.rom", 0x80000, 0x20000, 0x7a0e0d25 )
ROM_LOAD_ODD ( "vae_33a.rom", 0x80000, 0x20000, 0xf2365922 )
ROM_LOAD_EVEN( "vae_29a.rom", 0xc0000, 0x20000, 0x5e2cd2c3 )
ROM_LOAD_ODD ( "vae_34a.rom", 0xc0000, 0x20000, 0x3d9bdf83 )
ROM_REGION( 0x200000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "va_gfx1.rom", 0x000000, 0x80000, 0x0b1ace37 )
ROM_LOAD( "va_gfx5.rom", 0x080000, 0x80000, 0xb1fb726e )
ROM_LOAD( "va_gfx3.rom", 0x100000, 0x80000, 0x44dfe706 )
ROM_LOAD( "va_gfx7.rom", 0x180000, 0x80000, 0x4c6588cd )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "va_09.rom", 0x00000, 0x08000, 0x7a99446e )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "va_18.rom", 0x00000, 0x20000, 0xde30510e )
ROM_LOAD( "va_19.rom", 0x20000, 0x20000, 0x0610a4ac )
ROM_END
ROM_START( varthu )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_WIDE_SWAP( "vau23a.bin", 0x00000, 0x80000, 0xfbe68726 )
ROM_LOAD_EVEN( "vae_28a.rom", 0x80000, 0x20000, 0x7a0e0d25 )
ROM_LOAD_ODD ( "vae_33a.rom", 0x80000, 0x20000, 0xf2365922 )
ROM_LOAD_EVEN( "vae_29a.rom", 0xc0000, 0x20000, 0x5e2cd2c3 )
ROM_LOAD_ODD ( "vae_34a.rom", 0xc0000, 0x20000, 0x3d9bdf83 )
ROM_REGION( 0x200000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "va_gfx1.rom", 0x000000, 0x80000, 0x0b1ace37 )
ROM_LOAD( "va_gfx5.rom", 0x080000, 0x80000, 0xb1fb726e )
ROM_LOAD( "va_gfx3.rom", 0x100000, 0x80000, 0x44dfe706 )
ROM_LOAD( "va_gfx7.rom", 0x180000, 0x80000, 0x4c6588cd )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "va_09.rom", 0x00000, 0x08000, 0x7a99446e )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "va_18.rom", 0x00000, 0x20000, 0xde30510e )
ROM_LOAD( "va_19.rom", 0x20000, 0x20000, 0x0610a4ac )
ROM_END
ROM_START( varthj )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "vaj36b.bin", 0x00000, 0x20000, 0x1d798d6a )
ROM_LOAD_ODD ( "vaj42b.bin", 0x00000, 0x20000, 0x0f720233 )
ROM_LOAD_EVEN( "vaj37b.bin", 0x40000, 0x20000, 0x24414b17 )
ROM_LOAD_ODD ( "vaj43b.bin", 0x40000, 0x20000, 0x34b4b06c )
ROM_LOAD_EVEN( "vaj34b.bin", 0x80000, 0x20000, 0x87c79aed )
ROM_LOAD_ODD ( "vaj40b.bin", 0x80000, 0x20000, 0x210b4bd0 )
ROM_LOAD_EVEN( "vaj35b.bin", 0xc0000, 0x20000, 0x6b0da69f )
ROM_LOAD_ODD ( "vaj41b.bin", 0xc0000, 0x20000, 0x6542c8a4 )
ROM_REGION( 0x200000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "va_gfx1.rom", 0x000000, 0x80000, 0x0b1ace37 )
ROM_LOAD( "va_gfx5.rom", 0x080000, 0x80000, 0xb1fb726e )
ROM_LOAD( "va_gfx3.rom", 0x100000, 0x80000, 0x44dfe706 )
ROM_LOAD( "va_gfx7.rom", 0x180000, 0x80000, 0x4c6588cd )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "va_09.rom", 0x00000, 0x08000, 0x7a99446e )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "va_18.rom", 0x00000, 0x20000, 0xde30510e )
ROM_LOAD( "va_19.rom", 0x20000, 0x20000, 0x0610a4ac )
ROM_END
ROM_START( cworld2j )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "q536.bin", 0x00000, 0x20000, 0x38a08099 )
ROM_LOAD_ODD ( "q542.bin", 0x00000, 0x20000, 0x4d29b3a4 )
ROM_LOAD_EVEN( "q537.bin", 0x40000, 0x20000, 0xeb547ebc )
ROM_LOAD_ODD ( "q543.bin", 0x40000, 0x20000, 0x3ef65ea8 )
ROM_LOAD_EVEN( "q534.bin", 0x80000, 0x20000, 0x7fcc1317 )
ROM_LOAD_ODD ( "q540.bin", 0x80000, 0x20000, 0x7f14b7b4 )
ROM_LOAD_EVEN( "q535.bin", 0xc0000, 0x20000, 0xabacee26 )
ROM_LOAD_ODD ( "q541.bin", 0xc0000, 0x20000, 0xd3654067 )
ROM_REGION( 0x200000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD_GFX_EVEN( "q524.bin", 0x000000, 0x20000, 0xb419d139 )
ROM_LOAD_GFX_ODD ( "q517.bin", 0x000000, 0x20000, 0xbd3b4d11 )
ROM_LOAD_GFX_EVEN( "q525.bin", 0x040000, 0x20000, 0x979237cb )
ROM_LOAD_GFX_ODD ( "q518.bin", 0x040000, 0x20000, 0xc57da03c )
ROM_LOAD_GFX_EVEN( "q509.bin", 0x080000, 0x20000, 0x48496d80 )
ROM_LOAD_GFX_ODD ( "q501.bin", 0x080000, 0x20000, 0xc5453f56 )
ROM_LOAD_GFX_EVEN( "q510.bin", 0x0c0000, 0x20000, 0x119e5e93 )
ROM_LOAD_GFX_ODD ( "q502.bin", 0x0c0000, 0x20000, 0xa2cadcbe )
ROM_LOAD_GFX_EVEN( "q538.bin", 0x100000, 0x20000, 0x9c24670c )
ROM_LOAD_GFX_ODD ( "q532.bin", 0x100000, 0x20000, 0x3ef9c7c2 )
ROM_LOAD_GFX_EVEN( "q539.bin", 0x140000, 0x20000, 0xa5839b25 )
ROM_LOAD_GFX_ODD ( "q533.bin", 0x140000, 0x20000, 0x04d03930 )
ROM_LOAD_GFX_EVEN( "q513.bin", 0x180000, 0x20000, 0xc741ac52 )
ROM_LOAD_GFX_ODD ( "q505.bin", 0x180000, 0x20000, 0x143e068f )
ROM_LOAD_GFX_EVEN( "q514.bin", 0x1c0000, 0x20000, 0xa8755f82 )
ROM_LOAD_GFX_ODD ( "q506.bin", 0x1c0000, 0x20000, 0xc92a91fc )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "q523.bin", 0x00000, 0x08000, 0xe14dc524 )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "q530.bin", 0x00000, 0x20000, 0xd10c1b68 )
ROM_LOAD( "q531.bin", 0x20000, 0x20000, 0x7d17e496 )
ROM_END
ROM_START( wof )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_WIDE_SWAP( "tk2e_23b.rom", 0x000000, 0x80000, 0x11fb2ed1 )
ROM_LOAD_WIDE_SWAP( "tk2e_22b.rom", 0x080000, 0x80000, 0x479b3f24 )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "tk2_gfx2.rom", 0x000000, 0x80000, 0xc5ca2460 )
ROM_LOAD( "tk2_gfx6.rom", 0x080000, 0x80000, 0x1abd14d6 )
ROM_LOAD( "tk2_gfx1.rom", 0x100000, 0x80000, 0x0d9cb9bf )
ROM_LOAD( "tk2_gfx5.rom", 0x180000, 0x80000, 0x291f0f0b )
ROM_LOAD( "tk2_gfx4.rom", 0x200000, 0x80000, 0xe349551c )
ROM_LOAD( "tk2_gfx8.rom", 0x280000, 0x80000, 0xb27948e3 )
ROM_LOAD( "tk2_gfx3.rom", 0x300000, 0x80000, 0x45227027 )
ROM_LOAD( "tk2_gfx7.rom", 0x380000, 0x80000, 0x3edeb949 )
ROM_REGION( 2*0x28000, REGION_CPU2 ) /* QSound Z80 code + space for decrypted opcodes */
ROM_LOAD( "tk2_qa.rom", 0x00000, 0x08000, 0xc9183a0d )
ROM_CONTINUE( 0x10000, 0x18000 )
ROM_REGION( 0x200000, REGION_SOUND1 ) /* QSound samples */
ROM_LOAD( "tk2_q1.rom", 0x000000, 0x80000, 0x611268cf )
ROM_LOAD( "tk2_q2.rom", 0x080000, 0x80000, 0x20f55ca9 )
ROM_LOAD( "tk2_q3.rom", 0x100000, 0x80000, 0xbfcf6f52 )
ROM_LOAD( "tk2_q4.rom", 0x180000, 0x80000, 0x36642e88 )
ROM_END
ROM_START( wofj )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_WIDE_SWAP( "tk2j23c.bin", 0x000000, 0x80000, 0x9b215a68 )
ROM_LOAD_WIDE_SWAP( "tk2j22c.bin", 0x080000, 0x80000, 0xb74b09ac )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "tk2_gfx2.rom", 0x000000, 0x80000, 0xc5ca2460 )
ROM_LOAD( "tk207.bin", 0x080000, 0x80000, 0xd706568e )
ROM_LOAD( "tk2_gfx1.rom", 0x100000, 0x80000, 0x0d9cb9bf )
ROM_LOAD( "tk205.bin", 0x180000, 0x80000, 0xe4a44d53 )
ROM_LOAD( "tk2_gfx4.rom", 0x200000, 0x80000, 0xe349551c )
ROM_LOAD( "tk208.bin", 0x280000, 0x80000, 0xd4a19a02 )
ROM_LOAD( "tk2_gfx3.rom", 0x300000, 0x80000, 0x45227027 )
ROM_LOAD( "tk206.bin", 0x380000, 0x80000, 0x58066ba8 )
ROM_REGION( 2*0x28000, REGION_CPU2 ) /* QSound Z80 code + space for decrypted opcodes */
ROM_LOAD( "tk2_qa.rom", 0x00000, 0x08000, 0xc9183a0d )
ROM_CONTINUE( 0x10000, 0x18000 )
ROM_REGION( 0x200000, REGION_SOUND1 ) /* QSound samples */
ROM_LOAD( "tk2_q1.rom", 0x000000, 0x80000, 0x611268cf )
ROM_LOAD( "tk2_q2.rom", 0x080000, 0x80000, 0x20f55ca9 )
ROM_LOAD( "tk2_q3.rom", 0x100000, 0x80000, 0xbfcf6f52 )
ROM_LOAD( "tk2_q4.rom", 0x180000, 0x80000, 0x36642e88 )
ROM_END
ROM_START( sf2t )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_WIDE_SWAP( "sf2.23", 0x000000, 0x80000, 0x89a1fc38 )
ROM_LOAD_WIDE_SWAP( "sf2.22", 0x080000, 0x80000, 0xaea6e035 )
ROM_LOAD_WIDE_SWAP( "sf2.21", 0x100000, 0x80000, 0xfd200288 )
ROM_REGION( 0x600000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "sf2.02", 0x000000, 0x80000, 0xcdb5f027 )
ROM_LOAD( "sf2.06", 0x080000, 0x80000, 0x21e3f87d )
ROM_LOAD( "sf2t.11", 0x100000, 0x80000, 0x293c888c )
ROM_LOAD( "sf2.01", 0x180000, 0x80000, 0x03b0d852 )
ROM_LOAD( "sf2.05", 0x200000, 0x80000, 0xba8a2761 )
ROM_LOAD( "sf2t.10", 0x280000, 0x80000, 0x3c042686 )
ROM_LOAD( "sf2.04", 0x300000, 0x80000, 0xe2799472 )
ROM_LOAD( "sf2.08", 0x380000, 0x80000, 0xbefc47df )
ROM_LOAD( "sf2t.13", 0x400000, 0x80000, 0x842b35a4 )
ROM_LOAD( "sf2.03", 0x480000, 0x80000, 0x840289ec )
ROM_LOAD( "sf2.07", 0x500000, 0x80000, 0xe584bfb5 )
ROM_LOAD( "sf2t.12", 0x580000, 0x80000, 0x8b7e7183 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "sf2.09", 0x00000, 0x08000, 0x08f6b60e )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "sf2.18", 0x00000, 0x20000, 0x7f162009 )
ROM_LOAD( "sf2.19", 0x20000, 0x20000, 0xbeade53f )
ROM_END
ROM_START( sf2tj )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_WIDE_SWAP( "sf2tj.23", 0x000000, 0x80000, 0xea73b4dc )
ROM_LOAD_WIDE_SWAP( "sf2.22", 0x080000, 0x80000, 0xaea6e035 )
ROM_LOAD_WIDE_SWAP( "sf2.21", 0x100000, 0x80000, 0xfd200288 )
ROM_REGION( 0x600000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "sf2.02", 0x000000, 0x80000, 0xcdb5f027 )
ROM_LOAD( "sf2.06", 0x080000, 0x80000, 0x21e3f87d )
ROM_LOAD( "sf2t.11", 0x100000, 0x80000, 0x293c888c )
ROM_LOAD( "sf2.01", 0x180000, 0x80000, 0x03b0d852 )
ROM_LOAD( "sf2.05", 0x200000, 0x80000, 0xba8a2761 )
ROM_LOAD( "sf2t.10", 0x280000, 0x80000, 0x3c042686 )
ROM_LOAD( "sf2.04", 0x300000, 0x80000, 0xe2799472 )
ROM_LOAD( "sf2.08", 0x380000, 0x80000, 0xbefc47df )
ROM_LOAD( "sf2t.13", 0x400000, 0x80000, 0x842b35a4 )
ROM_LOAD( "sf2.03", 0x480000, 0x80000, 0x840289ec )
ROM_LOAD( "sf2.07", 0x500000, 0x80000, 0xe584bfb5 )
ROM_LOAD( "sf2t.12", 0x580000, 0x80000, 0x8b7e7183 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "sf2.09", 0x00000, 0x08000, 0x08f6b60e )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "sf2.18", 0x00000, 0x20000, 0x7f162009 )
ROM_LOAD( "sf2.19", 0x20000, 0x20000, 0xbeade53f )
ROM_END
ROM_START( dino )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_WIDE_SWAP( "cde_23a.rom", 0x000000, 0x80000, 0x8f4e585e )
ROM_LOAD_WIDE_SWAP( "cde_22a.rom", 0x080000, 0x80000, 0x9278aa12 )
ROM_LOAD_WIDE_SWAP( "cde_21a.rom", 0x100000, 0x80000, 0x66d23de2 )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "cd_gfx02.rom", 0x000000, 0x80000, 0x09c8fc2d )
ROM_LOAD( "cd_gfx06.rom", 0x080000, 0x80000, 0xe7599ac4 )
ROM_LOAD( "cd_gfx01.rom", 0x100000, 0x80000, 0x8da4f917 )
ROM_LOAD( "cd_gfx05.rom", 0x180000, 0x80000, 0x470befee )
ROM_LOAD( "cd_gfx04.rom", 0x200000, 0x80000, 0x637ff38f )
ROM_LOAD( "cd_gfx08.rom", 0x280000, 0x80000, 0x211b4b15 )
ROM_LOAD( "cd_gfx03.rom", 0x300000, 0x80000, 0x6c40f603 )
ROM_LOAD( "cd_gfx07.rom", 0x380000, 0x80000, 0x22bfb7a3 )
ROM_REGION( 2*0x28000, REGION_CPU2 ) /* QSound Z80 code + space for decrypted opcodes */
ROM_LOAD( "cd_q.rom", 0x00000, 0x08000, 0x605fdb0b )
ROM_CONTINUE( 0x10000, 0x18000 )
ROM_REGION( 0x200000, REGION_SOUND1 ) /* QSound samples */
ROM_LOAD( "cd_q1.rom", 0x000000, 0x80000, 0x60927775 )
ROM_LOAD( "cd_q2.rom", 0x080000, 0x80000, 0x770f4c47 )
ROM_LOAD( "cd_q3.rom", 0x100000, 0x80000, 0x2f273ffc )
ROM_LOAD( "cd_q4.rom", 0x180000, 0x80000, 0x2c67821d )
ROM_END
ROM_START( dinoj )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_WIDE_SWAP( "cdj-23a.8f", 0x000000, 0x80000, 0x5f3ece96 )
ROM_LOAD_WIDE_SWAP( "cdj-22a.7f", 0x080000, 0x80000, 0xa0d8de29 )
ROM_LOAD_WIDE_SWAP( "cde_21a.rom", 0x100000, 0x80000, 0x66d23de2 )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "cd_gfx02.rom", 0x000000, 0x80000, 0x09c8fc2d )
ROM_LOAD( "cd_gfx06.rom", 0x080000, 0x80000, 0xe7599ac4 )
ROM_LOAD( "cd_gfx01.rom", 0x100000, 0x80000, 0x8da4f917 )
ROM_LOAD( "cd_gfx05.rom", 0x180000, 0x80000, 0x470befee )
ROM_LOAD( "cd_gfx04.rom", 0x200000, 0x80000, 0x637ff38f )
ROM_LOAD( "cd_gfx08.rom", 0x280000, 0x80000, 0x211b4b15 )
ROM_LOAD( "cd_gfx03.rom", 0x300000, 0x80000, 0x6c40f603 )
ROM_LOAD( "cd_gfx07.rom", 0x380000, 0x80000, 0x22bfb7a3 )
ROM_REGION( 2*0x28000, REGION_CPU2 ) /* QSound Z80 code + space for decrypted opcodes */
ROM_LOAD( "cd_q.rom", 0x00000, 0x08000, 0x605fdb0b )
ROM_CONTINUE( 0x10000, 0x18000 )
ROM_REGION( 0x200000, REGION_SOUND1 ) /* QSound samples */
ROM_LOAD( "cd_q1.rom", 0x000000, 0x80000, 0x60927775 )
ROM_LOAD( "cd_q2.rom", 0x080000, 0x80000, 0x770f4c47 )
ROM_LOAD( "cd_q3.rom", 0x100000, 0x80000, 0x2f273ffc )
ROM_LOAD( "cd_q4.rom", 0x180000, 0x80000, 0x2c67821d )
ROM_END
ROM_START( punisher )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "pse_26.rom", 0x000000, 0x20000, 0x389a99d2 )
ROM_LOAD_ODD ( "pse_30.rom", 0x000000, 0x20000, 0x68fb06ac )
ROM_LOAD_EVEN( "pse_27.rom", 0x040000, 0x20000, 0x3eb181c3 )
ROM_LOAD_ODD ( "pse_31.rom", 0x040000, 0x20000, 0x37108e7b )
ROM_LOAD_EVEN( "pse_24.rom", 0x080000, 0x20000, 0x0f434414 )
ROM_LOAD_ODD ( "pse_28.rom", 0x080000, 0x20000, 0xb732345d )
ROM_LOAD_EVEN( "pse_25.rom", 0x0c0000, 0x20000, 0xb77102e2 )
ROM_LOAD_ODD ( "pse_29.rom", 0x0c0000, 0x20000, 0xec037bce )
ROM_LOAD_WIDE_SWAP( "ps_21.rom", 0x100000, 0x80000, 0x8affa5a9 )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ps_gfx2.rom", 0x000000, 0x80000, 0x64fa58d4 )
ROM_LOAD( "ps_gfx6.rom", 0x080000, 0x80000, 0xa544f4cc )
ROM_LOAD( "ps_gfx1.rom", 0x100000, 0x80000, 0x77b7ccab )
ROM_LOAD( "ps_gfx5.rom", 0x180000, 0x80000, 0xc54ea839 )
ROM_LOAD( "ps_gfx4.rom", 0x200000, 0x80000, 0x60da42c8 )
ROM_LOAD( "ps_gfx8.rom", 0x280000, 0x80000, 0x8f02f436 )
ROM_LOAD( "ps_gfx3.rom", 0x300000, 0x80000, 0x0122720b )
ROM_LOAD( "ps_gfx7.rom", 0x380000, 0x80000, 0x04c5acbd )
ROM_REGION( 2*0x28000, REGION_CPU2 ) /* QSound Z80 code + space for decrypted opcodes */
ROM_LOAD( "ps_q.rom", 0x00000, 0x08000, 0x49ff4446 )
ROM_CONTINUE( 0x10000, 0x18000 )
ROM_REGION( 0x200000, REGION_SOUND1 ) /* QSound samples */
ROM_LOAD( "ps_q1.rom", 0x000000, 0x80000, 0x31fd8726 )
ROM_LOAD( "ps_q2.rom", 0x080000, 0x80000, 0x980a9eef )
ROM_LOAD( "ps_q3.rom", 0x100000, 0x80000, 0x0dd44491 )
ROM_LOAD( "ps_q4.rom", 0x180000, 0x80000, 0xbed42f03 )
ROM_END
ROM_START( punishru )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN ( "psu26.rom", 0x000000, 0x20000, 0x9236d121 )
ROM_LOAD_ODD ( "psu30.rom", 0x000000, 0x20000, 0x8320e501 )
ROM_LOAD_EVEN ( "psu27.rom", 0x040000, 0x20000, 0x61c960a1 )
ROM_LOAD_ODD ( "psu31.rom", 0x040000, 0x20000, 0x78d4c298 )
ROM_LOAD_EVEN ( "psu24.rom", 0x080000, 0x20000, 0x1cfecad7 )
ROM_LOAD_ODD ( "psu28.rom", 0x080000, 0x20000, 0xbdf921c1 )
ROM_LOAD_EVEN ( "psu25.rom", 0x0c0000, 0x20000, 0xc51acc94 )
ROM_LOAD_ODD ( "psu29.rom", 0x0c0000, 0x20000, 0x52dce1ca )
ROM_LOAD_WIDE_SWAP( "ps_21.rom", 0x100000, 0x80000, 0x8affa5a9 )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ps_gfx2.rom", 0x000000, 0x80000, 0x64fa58d4 )
ROM_LOAD( "ps_gfx6.rom", 0x080000, 0x80000, 0xa544f4cc )
ROM_LOAD( "ps_gfx1.rom", 0x100000, 0x80000, 0x77b7ccab )
ROM_LOAD( "ps_gfx5.rom", 0x180000, 0x80000, 0xc54ea839 )
ROM_LOAD( "ps_gfx4.rom", 0x200000, 0x80000, 0x60da42c8 )
ROM_LOAD( "ps_gfx8.rom", 0x280000, 0x80000, 0x8f02f436 )
ROM_LOAD( "ps_gfx3.rom", 0x300000, 0x80000, 0x0122720b )
ROM_LOAD( "ps_gfx7.rom", 0x380000, 0x80000, 0x04c5acbd )
ROM_REGION( 2*0x28000, REGION_CPU2 ) /* QSound Z80 code + space for decrypted opcodes */
ROM_LOAD( "ps_q.rom", 0x00000, 0x08000, 0x49ff4446 )
ROM_CONTINUE( 0x10000, 0x18000 )
ROM_REGION( 0x200000, REGION_SOUND1 ) /* QSound samples */
ROM_LOAD( "ps_q1.rom", 0x000000, 0x80000, 0x31fd8726 )
ROM_LOAD( "ps_q2.rom", 0x080000, 0x80000, 0x980a9eef )
ROM_LOAD( "ps_q3.rom", 0x100000, 0x80000, 0x0dd44491 )
ROM_LOAD( "ps_q4.rom", 0x180000, 0x80000, 0xbed42f03 )
ROM_END
ROM_START( punishrj )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_WIDE_SWAP( "psj23.bin", 0x000000, 0x80000, 0x6b2fda52 )
ROM_LOAD_WIDE_SWAP( "psj22.bin", 0x080000, 0x80000, 0xe01036bc )
ROM_LOAD_WIDE_SWAP( "ps_21.rom", 0x100000, 0x80000, 0x8affa5a9 )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ps_gfx2.rom", 0x000000, 0x80000, 0x64fa58d4 )
ROM_LOAD( "ps_gfx6.rom", 0x080000, 0x80000, 0xa544f4cc )
ROM_LOAD( "ps_gfx1.rom", 0x100000, 0x80000, 0x77b7ccab )
ROM_LOAD( "ps_gfx5.rom", 0x180000, 0x80000, 0xc54ea839 )
ROM_LOAD( "ps_gfx4.rom", 0x200000, 0x80000, 0x60da42c8 )
ROM_LOAD( "ps_gfx8.rom", 0x280000, 0x80000, 0x8f02f436 )
ROM_LOAD( "ps_gfx3.rom", 0x300000, 0x80000, 0x0122720b )
ROM_LOAD( "ps_gfx7.rom", 0x380000, 0x80000, 0x04c5acbd )
ROM_REGION( 2*0x28000, REGION_CPU2 ) /* QSound Z80 code + space for decrypted opcodes */
ROM_LOAD( "ps_q.rom", 0x00000, 0x08000, 0x49ff4446 )
ROM_CONTINUE( 0x10000, 0x18000 )
ROM_REGION( 0x200000, REGION_SOUND1 ) /* QSound samples */
ROM_LOAD( "ps_q1.rom", 0x000000, 0x80000, 0x31fd8726 )
ROM_LOAD( "ps_q2.rom", 0x080000, 0x80000, 0x980a9eef )
ROM_LOAD( "ps_q3.rom", 0x100000, 0x80000, 0x0dd44491 )
ROM_LOAD( "ps_q4.rom", 0x180000, 0x80000, 0xbed42f03 )
ROM_END
ROM_START( slammast )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_WIDE_SWAP( "mbe_23e.rom", 0x000000, 0x80000, 0x5394057a )
ROM_LOAD_EVEN( "mbe_24b.rom", 0x080000, 0x20000, 0x95d5e729 )
ROM_LOAD_ODD ( "mbe_28b.rom", 0x080000, 0x20000, 0xb1c7cbcb )
ROM_LOAD_EVEN( "mbe_25b.rom", 0x0c0000, 0x20000, 0xa50d3fd4 )
ROM_LOAD_ODD ( "mbe_29b.rom", 0x0c0000, 0x20000, 0x08e32e56 )
ROM_LOAD_WIDE_SWAP( "mbe_21a.rom", 0x100000, 0x80000, 0xd5007b05 )
ROM_LOAD_WIDE_SWAP( "mbe_20a.rom", 0x180000, 0x80000, 0xaeb557b0 )
ROM_REGION( 0x600000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "mb_gfx02.rom", 0x000000, 0x80000, 0x2ffbfea8 )
ROM_LOAD( "mb_gfx06.rom", 0x080000, 0x80000, 0xb76c70e9 )
ROM_LOAD( "mb_gfx11.rom", 0x100000, 0x80000, 0x8fb94743 )
ROM_LOAD( "mb_gfx01.rom", 0x180000, 0x80000, 0x41468e06 )
ROM_LOAD( "mb_gfx05.rom", 0x200000, 0x80000, 0x506b9dc9 )
ROM_LOAD( "mb_gfx10.rom", 0x280000, 0x80000, 0x97976ff5 )
ROM_LOAD( "mb_gfx04.rom", 0x300000, 0x80000, 0x1eb9841d )
ROM_LOAD( "mb_gfx08.rom", 0x380000, 0x80000, 0xe60c9556 )
ROM_LOAD( "mb_gfx13.rom", 0x400000, 0x80000, 0xda810d5f )
ROM_LOAD( "mb_gfx03.rom", 0x480000, 0x80000, 0xf453aa9e )
ROM_LOAD( "mb_gfx07.rom", 0x500000, 0x80000, 0xaff8c2fb )
ROM_LOAD( "mb_gfx12.rom", 0x580000, 0x80000, 0xb350a840 )
ROM_REGION( 2*0x28000, REGION_CPU2 ) /* QSound Z80 code + space for decrypted opcodes */
ROM_LOAD( "mb_qa.rom", 0x00000, 0x08000, 0xe21a03c4 )
ROM_CONTINUE( 0x10000, 0x18000 )
ROM_REGION( 0x400000, REGION_SOUND1 ) /* QSound samples */
ROM_LOAD( "mb_q1.rom", 0x000000, 0x80000, 0x0630c3ce )
ROM_LOAD( "mb_q2.rom", 0x080000, 0x80000, 0x354f9c21 )
ROM_LOAD( "mb_q3.rom", 0x100000, 0x80000, 0x7838487c )
ROM_LOAD( "mb_q4.rom", 0x180000, 0x80000, 0xab66e087 )
ROM_LOAD( "mb_q5.rom", 0x200000, 0x80000, 0xc789fef2 )
ROM_LOAD( "mb_q6.rom", 0x280000, 0x80000, 0xecb81b61 )
ROM_LOAD( "mb_q7.rom", 0x300000, 0x80000, 0x041e49ba )
ROM_LOAD( "mb_q8.rom", 0x380000, 0x80000, 0x59fe702a )
ROM_END
ROM_START( mbomberj )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_WIDE_SWAP( "mbj23e", 0x000000, 0x80000, 0x0d06036a )
ROM_LOAD_EVEN( "mbe_24b.rom", 0x080000, 0x20000, 0x95d5e729 )
ROM_LOAD_ODD ( "mbe_28b.rom", 0x080000, 0x20000, 0xb1c7cbcb )
ROM_LOAD_EVEN( "mbe_25b.rom", 0x0c0000, 0x20000, 0xa50d3fd4 )
ROM_LOAD_ODD ( "mbe_29b.rom", 0x0c0000, 0x20000, 0x08e32e56 )
ROM_LOAD_WIDE_SWAP( "mbe_21a.rom", 0x100000, 0x80000, 0xd5007b05 )
ROM_LOAD_WIDE_SWAP( "mbe_20a.rom", 0x180000, 0x80000, 0xaeb557b0 )
ROM_REGION( 0x600000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "mb03", 0x000000, 0x80000, 0xcb866c2f )
ROM_LOAD( "mb_gfx06.rom", 0x080000, 0x80000, 0xb76c70e9 )
ROM_LOAD( "mb_gfx11.rom", 0x100000, 0x80000, 0x8fb94743 )
ROM_LOAD( "mb01", 0x180000, 0x80000, 0xa53b1c81 )
ROM_LOAD( "mb_gfx05.rom", 0x200000, 0x80000, 0x506b9dc9 )
ROM_LOAD( "mb_gfx10.rom", 0x280000, 0x80000, 0x97976ff5 )
ROM_LOAD( "mb04", 0x300000, 0x80000, 0xc9143e75 )
ROM_LOAD( "mb_gfx08.rom", 0x380000, 0x80000, 0xe60c9556 )
ROM_LOAD( "mb_gfx13.rom", 0x400000, 0x80000, 0xda810d5f )
ROM_LOAD( "mb02", 0x480000, 0x80000, 0x23fe10f6 )
ROM_LOAD( "mb_gfx07.rom", 0x500000, 0x80000, 0xaff8c2fb )
ROM_LOAD( "mb_gfx12.rom", 0x580000, 0x80000, 0xb350a840 )
ROM_REGION( 2*0x28000, REGION_CPU2 ) /* QSound Z80 code + space for decrypted opcodes */
ROM_LOAD( "mb_qa.rom", 0x00000, 0x08000, 0xe21a03c4 )
ROM_CONTINUE( 0x10000, 0x18000 )
ROM_REGION( 0x400000, REGION_SOUND1 ) /* QSound samples */
ROM_LOAD( "mb_q1.rom", 0x000000, 0x80000, 0x0630c3ce )
ROM_LOAD( "mb_q2.rom", 0x080000, 0x80000, 0x354f9c21 )
ROM_LOAD( "mb_q3.rom", 0x100000, 0x80000, 0x7838487c )
ROM_LOAD( "mb_q4.rom", 0x180000, 0x80000, 0xab66e087 )
ROM_LOAD( "mb_q5.rom", 0x200000, 0x80000, 0xc789fef2 )
ROM_LOAD( "mb_q6.rom", 0x280000, 0x80000, 0xecb81b61 )
ROM_LOAD( "mb_q7.rom", 0x300000, 0x80000, 0x041e49ba )
ROM_LOAD( "mb_q8.rom", 0x380000, 0x80000, 0x59fe702a )
ROM_END
ROM_START( mbombrd )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "mbde_26.rom", 0x000000, 0x20000, 0x72b7451c )
ROM_LOAD_ODD ( "mbde_30.rom", 0x000000, 0x20000, 0xa036dc16 )
ROM_LOAD_EVEN( "mbde_27.rom", 0x040000, 0x20000, 0x4086f534 )
ROM_LOAD_ODD ( "mbde_31.rom", 0x040000, 0x20000, 0x085f47f0 )
ROM_LOAD_EVEN( "mbde_24.rom", 0x080000, 0x20000, 0xc20895a5 )
ROM_LOAD_ODD ( "mbde_28.rom", 0x080000, 0x20000, 0x2618d5e1 )
ROM_LOAD_EVEN( "mbde_25.rom", 0x0c0000, 0x20000, 0x9bdb6b11 )
ROM_LOAD_ODD ( "mbde_29.rom", 0x0c0000, 0x20000, 0x3f52d5e5 )
ROM_LOAD_WIDE_SWAP( "mbde_21.rom", 0x100000, 0x80000, 0x690c026a )
ROM_LOAD_WIDE_SWAP( "mbde_20.rom", 0x180000, 0x80000, 0xb8b2139b )
ROM_REGION( 0x600000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "mb_gfx02.rom", 0x000000, 0x80000, 0x2ffbfea8 )
ROM_LOAD( "mb_gfx06.rom", 0x080000, 0x80000, 0xb76c70e9 )
ROM_LOAD( "mb_gfx11.rom", 0x100000, 0x80000, 0x8fb94743 )
ROM_LOAD( "mb_gfx01.rom", 0x180000, 0x80000, 0x41468e06 )
ROM_LOAD( "mb_gfx05.rom", 0x200000, 0x80000, 0x506b9dc9 )
ROM_LOAD( "mb_gfx10.rom", 0x280000, 0x80000, 0x97976ff5 )
ROM_LOAD( "mb_gfx04.rom", 0x300000, 0x80000, 0x1eb9841d )
ROM_LOAD( "mb_gfx08.rom", 0x380000, 0x80000, 0xe60c9556 )
ROM_LOAD( "mb_gfx13.rom", 0x400000, 0x80000, 0xda810d5f )
ROM_LOAD( "mb_gfx03.rom", 0x480000, 0x80000, 0xf453aa9e )
ROM_LOAD( "mb_gfx07.rom", 0x500000, 0x80000, 0xaff8c2fb )
ROM_LOAD( "mb_gfx12.rom", 0x580000, 0x80000, 0xb350a840 )
ROM_REGION( 2*0x28000, REGION_CPU2 ) /* QSound Z80 code + space for decrypted opcodes */
ROM_LOAD( "mb_q.rom", 0x00000, 0x08000, 0xd6fa76d1 )
ROM_CONTINUE( 0x10000, 0x18000 )
ROM_REGION( 0x400000, REGION_SOUND1 ) /* QSound samples */
ROM_LOAD( "mb_q1.rom", 0x000000, 0x80000, 0x0630c3ce )
ROM_LOAD( "mb_q2.rom", 0x080000, 0x80000, 0x354f9c21 )
ROM_LOAD( "mb_q3.rom", 0x100000, 0x80000, 0x7838487c )
ROM_LOAD( "mb_q4.rom", 0x180000, 0x80000, 0xab66e087 )
ROM_LOAD( "mb_q5.rom", 0x200000, 0x80000, 0xc789fef2 )
ROM_LOAD( "mb_q6.rom", 0x280000, 0x80000, 0xecb81b61 )
ROM_LOAD( "mb_q7.rom", 0x300000, 0x80000, 0x041e49ba )
ROM_LOAD( "mb_q8.rom", 0x380000, 0x80000, 0x59fe702a )
ROM_END
ROM_START( mbombrdj )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "mbde_26.rom", 0x000000, 0x20000, 0x72b7451c )
ROM_LOAD_ODD ( "mbde30.rom", 0x000000, 0x20000, 0xbeff31cf )
ROM_LOAD_EVEN( "mbde_27.rom", 0x040000, 0x20000, 0x4086f534 )
ROM_LOAD_ODD ( "mbde_31.rom", 0x040000, 0x20000, 0x085f47f0 )
ROM_LOAD_EVEN( "mbde_24.rom", 0x080000, 0x20000, 0xc20895a5 )
ROM_LOAD_ODD ( "mbde_28.rom", 0x080000, 0x20000, 0x2618d5e1 )
ROM_LOAD_EVEN( "mbde_25.rom", 0x0c0000, 0x20000, 0x9bdb6b11 )
ROM_LOAD_ODD ( "mbde_29.rom", 0x0c0000, 0x20000, 0x3f52d5e5 )
ROM_LOAD_WIDE_SWAP( "mbde_21.rom", 0x100000, 0x80000, 0x690c026a )
ROM_LOAD_WIDE_SWAP( "mbde_20.rom", 0x180000, 0x80000, 0xb8b2139b )
ROM_REGION( 0x600000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "mb03", 0x000000, 0x80000, 0xcb866c2f )
ROM_LOAD( "mb_gfx06.rom", 0x080000, 0x80000, 0xb76c70e9 )
ROM_LOAD( "mb_gfx11.rom", 0x100000, 0x80000, 0x8fb94743 )
ROM_LOAD( "mb01", 0x180000, 0x80000, 0xa53b1c81 )
ROM_LOAD( "mb_gfx05.rom", 0x200000, 0x80000, 0x506b9dc9 )
ROM_LOAD( "mb_gfx10.rom", 0x280000, 0x80000, 0x97976ff5 )
ROM_LOAD( "mb04", 0x300000, 0x80000, 0xc9143e75 )
ROM_LOAD( "mb_gfx08.rom", 0x380000, 0x80000, 0xe60c9556 )
ROM_LOAD( "mb_gfx13.rom", 0x400000, 0x80000, 0xda810d5f )
ROM_LOAD( "mb02", 0x480000, 0x80000, 0x23fe10f6 )
ROM_LOAD( "mb_gfx07.rom", 0x500000, 0x80000, 0xaff8c2fb )
ROM_LOAD( "mb_gfx12.rom", 0x580000, 0x80000, 0xb350a840 )
ROM_REGION( 2*0x28000, REGION_CPU2 ) /* QSound Z80 code + space for decrypted opcodes */
ROM_LOAD( "mb_q.rom", 0x00000, 0x08000, 0xd6fa76d1 )
ROM_CONTINUE( 0x10000, 0x18000 )
ROM_REGION( 0x400000, REGION_SOUND1 ) /* QSound samples */
ROM_LOAD( "mb_q1.rom", 0x000000, 0x80000, 0x0630c3ce )
ROM_LOAD( "mb_q2.rom", 0x080000, 0x80000, 0x354f9c21 )
ROM_LOAD( "mb_q3.rom", 0x100000, 0x80000, 0x7838487c )
ROM_LOAD( "mb_q4.rom", 0x180000, 0x80000, 0xab66e087 )
ROM_LOAD( "mb_q5.rom", 0x200000, 0x80000, 0xc789fef2 )
ROM_LOAD( "mb_q6.rom", 0x280000, 0x80000, 0xecb81b61 )
ROM_LOAD( "mb_q7.rom", 0x300000, 0x80000, 0x041e49ba )
ROM_LOAD( "mb_q8.rom", 0x380000, 0x80000, 0x59fe702a )
ROM_END
ROM_START( pnickj )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "pnij36.bin", 0x00000, 0x20000, 0x2d4ffb2b )
ROM_LOAD_ODD ( "pnij42.bin", 0x00000, 0x20000, 0xc085dfaf )
ROM_REGION( 0x200000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD_GFX_EVEN( "pnij26.bin", 0x000000, 0x20000, 0xe2af981e )
ROM_LOAD_GFX_ODD ( "pnij18.bin", 0x000000, 0x20000, 0xf17a0e56 )
ROM_LOAD_GFX_EVEN( "pnij27.bin", 0x040000, 0x20000, 0x83d5cb0e )
ROM_LOAD_GFX_ODD ( "pnij19.bin", 0x040000, 0x20000, 0xaf08b230 )
ROM_LOAD_GFX_EVEN( "pnij09.bin", 0x080000, 0x20000, 0x48177b0a )
ROM_LOAD_GFX_ODD ( "pnij01.bin", 0x080000, 0x20000, 0x01a0f311 )
ROM_LOAD_GFX_EVEN( "pnij10.bin", 0x0c0000, 0x20000, 0xc2acc171 )
ROM_LOAD_GFX_ODD ( "pnij02.bin", 0x0c0000, 0x20000, 0x0e21fc33 )
ROM_LOAD_GFX_EVEN( "pnij38.bin", 0x100000, 0x20000, 0xeb75bd8c )
ROM_LOAD_GFX_ODD ( "pnij32.bin", 0x100000, 0x20000, 0x84560bef )
ROM_LOAD_GFX_EVEN( "pnij39.bin", 0x140000, 0x20000, 0x70fbe579 )
ROM_LOAD_GFX_ODD ( "pnij33.bin", 0x140000, 0x20000, 0x3ed2c680 )
ROM_LOAD_GFX_EVEN( "pnij13.bin", 0x180000, 0x20000, 0x406451b0 )
ROM_LOAD_GFX_ODD ( "pnij05.bin", 0x180000, 0x20000, 0x8c515dc0 )
ROM_LOAD_GFX_EVEN( "pnij14.bin", 0x1c0000, 0x20000, 0x7fe59b19 )
ROM_LOAD_GFX_ODD ( "pnij06.bin", 0x1c0000, 0x20000, 0x79f4bfe3 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "pnij17.bin", 0x00000, 0x08000, 0xe86f787a )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "pnij24.bin", 0x00000, 0x20000, 0x5092257d )
ROM_LOAD( "pnij25.bin", 0x20000, 0x20000, 0x22109aaa )
ROM_END
ROM_START( qad )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "qdu_36a.rom", 0x00000, 0x20000, 0xde9c24a0 )
ROM_LOAD_ODD ( "qdu_42a.rom", 0x00000, 0x20000, 0xcfe36f0c )
ROM_LOAD_EVEN( "qdu_37a.rom", 0x40000, 0x20000, 0x10d22320 )
ROM_LOAD_ODD ( "qdu_43a.rom", 0x40000, 0x20000, 0x15e6beb9 )
ROM_REGION( 0x200000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD_GFX_EVEN( "qdu_24.rom", 0x000000, 0x20000, 0x2f1bd0ec )
ROM_LOAD_GFX_ODD ( "qdu_17.rom", 0x000000, 0x20000, 0xa812f9e2 )
ROM_LOAD_GFX_EVEN( "qdu_09.rom", 0x080000, 0x20000, 0x8c3f9f44 )
ROM_LOAD_GFX_ODD ( "qdu_01.rom", 0x080000, 0x20000, 0xf688cf8f )
ROM_LOAD_GFX_EVEN( "qdu_38.rom", 0x100000, 0x20000, 0xccdddd1f )
ROM_LOAD_GFX_ODD ( "qdu_32.rom", 0x100000, 0x20000, 0xa8d295d3 )
ROM_LOAD_GFX_EVEN( "qdu_13.rom", 0x180000, 0x20000, 0xafbd551b )
ROM_LOAD_GFX_ODD ( "qdu_05.rom", 0x180000, 0x20000, 0xc3db0910 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "qdu_23.rom", 0x00000, 0x08000, 0xcfb5264b )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "qdu_30.rom", 0x00000, 0x20000, 0xf190da84 )
ROM_LOAD( "qdu_31.rom", 0x20000, 0x20000, 0xb7583f73 )
ROM_END
ROM_START( qadj )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_WIDE_SWAP( "qad23a.bin", 0x00000, 0x080000, 0x4d3553de )
ROM_LOAD_WIDE_SWAP( "qad22a.bin", 0x80000, 0x80000, 0x3191ddd0 )
ROM_REGION( 0x200000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "qad03.bin", 0x000000, 0x80000, 0xcea4ca8c )
ROM_LOAD( "qad01.bin", 0x080000, 0x80000, 0x9d853b57 )
ROM_LOAD( "qad04.bin", 0x100000, 0x80000, 0x41b74d1b )
ROM_LOAD( "qad02.bin", 0x180000, 0x80000, 0xb35976c4 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "qad09.bin", 0x00000, 0x08000, 0x733161cc )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "qad18.bin", 0x00000, 0x20000, 0x2bfe6f6a )
ROM_LOAD( "qad19.bin", 0x20000, 0x20000, 0x13d3236b )
ROM_END
ROM_START( qtono2 )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_EVEN( "tn2j-30.11e", 0x00000, 0x20000, 0x9226eb5e )
ROM_LOAD_ODD ( "tn2j-37.11f", 0x00000, 0x20000, 0xd1d30da1 )
ROM_LOAD_EVEN( "tn2j-31.12e", 0x40000, 0x20000, 0x015e6a8a )
ROM_LOAD_ODD ( "tn2j-38.12f", 0x40000, 0x20000, 0x1f139bcc )
ROM_LOAD_EVEN( "tn2j-28.9e", 0x80000, 0x20000, 0x86d27f71 )
ROM_LOAD_ODD ( "tn2j-35.9f", 0x80000, 0x20000, 0x7a1ab87d )
ROM_LOAD_EVEN( "tn2j-29.10e", 0xc0000, 0x20000, 0x9c384e99 )
ROM_LOAD_ODD ( "tn2j-36.10f", 0xc0000, 0x20000, 0x4c4b2a0a )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "tn2-01m.3a", 0x000000, 0x80000, 0xcb950cf9 )
ROM_LOAD( "tn2-10m.3c", 0x080000, 0x80000, 0xa34ece70 )
ROM_LOAD( "tn2-02m.4a", 0x100000, 0x80000, 0xf2016a34 )
ROM_LOAD( "tn2-11m.4c", 0x180000, 0x80000, 0xd0edd30b )
ROM_LOAD( "tn2-03m.5a", 0x200000, 0x80000, 0x18a5bf59 )
ROM_LOAD( "tn2-12m.5c", 0x280000, 0x80000, 0xe04ff2f4 )
ROM_LOAD( "tn2-04m.6a", 0x300000, 0x80000, 0x094e0fb1 )
ROM_LOAD( "tn2-13m.6c", 0x380000, 0x80000, 0x426621c3 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "tn2j-09.12a", 0x00000, 0x08000, 0x6d8edcef )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "tn2j-18.11c", 0x00000, 0x20000, 0xa40bf9a7 )
ROM_LOAD( "tn2j-19.12c", 0x20000, 0x20000, 0x5b3b931e )
ROM_END
ROM_START( pang3 )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_WIDE_SWAP( "pa3j-17.11l", 0x00000, 0x80000, 0x21f6e51f )
ROM_LOAD_WIDE_SWAP( "pa3j-16.10l", 0x80000, 0x80000, 0xca1d7897 )
ROM_REGION( 0x400000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "pa3-01m.2c", 0x100000, 0x100000, 0x068a152c )
ROM_CONTINUE( 0x000000, 0x100000 )
ROM_LOAD( "pa3-07m.2f", 0x300000, 0x100000, 0x3a4a619d )
ROM_CONTINUE( 0x200000, 0x100000 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "pa3-11.11f", 0x00000, 0x08000, 0x90a08c46 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "pa3-05.10d", 0x00000, 0x20000, 0x73a10d5d )
ROM_LOAD( "pa3-06.11d", 0x20000, 0x20000, 0xaffa4f82 )
ROM_END
ROM_START( megaman )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_WIDE_SWAP( "rcma_23b.rom", 0x000000, 0x80000, 0x61e4a397 )
ROM_LOAD_WIDE_SWAP( "rcma_22b.rom", 0x080000, 0x80000, 0x708268c4 )
ROM_LOAD_WIDE_SWAP( "rcma_21a.rom", 0x100000, 0x80000, 0x4376ea95 )
ROM_REGION( 0x800000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "rcm_03.rom", 0x000000, 0x80000, 0x36f3073c )
ROM_LOAD( "rcm_07.rom", 0x080000, 0x80000, 0x826de013 )
ROM_LOAD( "rcm_12.rom", 0x100000, 0x80000, 0xfed5f203 )
ROM_LOAD( "rcm_16.rom", 0x180000, 0x80000, 0x93d97fde )
ROM_LOAD( "rcm_01.rom", 0x200000, 0x80000, 0x6ecdf13f )
ROM_LOAD( "rcm_05.rom", 0x280000, 0x80000, 0x5dd131fd )
ROM_LOAD( "rcm_10.rom", 0x300000, 0x80000, 0x4dc8ada9 )
ROM_LOAD( "rcm_14.rom", 0x380000, 0x80000, 0x303be3bd )
ROM_LOAD( "rcm_04.rom", 0x400000, 0x80000, 0x54e622ff )
ROM_LOAD( "rcm_08.rom", 0x480000, 0x80000, 0xfbff64cf )
ROM_LOAD( "rcm_13.rom", 0x500000, 0x80000, 0x5069d4a9 )
ROM_LOAD( "rcm_17.rom", 0x580000, 0x80000, 0x92371042 )
ROM_LOAD( "rcm_02.rom", 0x600000, 0x80000, 0x944d4f0f )
ROM_LOAD( "rcm_06.rom", 0x680000, 0x80000, 0xf0faf813 )
ROM_LOAD( "rcm_11.rom", 0x700000, 0x80000, 0xf2b9ee06 )
ROM_LOAD( "rcm_15.rom", 0x780000, 0x80000, 0x4f2d372f )
ROM_REGION( 0x28000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "rcm_09.rom", 0x00000, 0x08000, 0x9632d6ef )
ROM_CONTINUE( 0x10000, 0x18000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "rcm_18.rom", 0x00000, 0x20000, 0x80f1f8aa )
ROM_LOAD( "rcm_19.rom", 0x20000, 0x20000, 0xf257dbe1 )
ROM_END
ROM_START( rockmanj )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_WIDE_SWAP( "rcm23a.bin", 0x000000, 0x80000, 0xefd96cb2 )
ROM_LOAD_WIDE_SWAP( "rcm22a.bin", 0x080000, 0x80000, 0x8729a689 )
ROM_LOAD_WIDE_SWAP( "rcm21a.bin", 0x100000, 0x80000, 0x517ccde2 )
ROM_REGION( 0x800000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "rcm_03.rom", 0x000000, 0x80000, 0x36f3073c )
ROM_LOAD( "rcm_07.rom", 0x080000, 0x80000, 0x826de013 )
ROM_LOAD( "rcm_12.rom", 0x100000, 0x80000, 0xfed5f203 )
ROM_LOAD( "rcm_16.rom", 0x180000, 0x80000, 0x93d97fde )
ROM_LOAD( "rcm_01.rom", 0x200000, 0x80000, 0x6ecdf13f )
ROM_LOAD( "rcm_05.rom", 0x280000, 0x80000, 0x5dd131fd )
ROM_LOAD( "rcm_10.rom", 0x300000, 0x80000, 0x4dc8ada9 )
ROM_LOAD( "rcm_14.rom", 0x380000, 0x80000, 0x303be3bd )
ROM_LOAD( "rcm_04.rom", 0x400000, 0x80000, 0x54e622ff )
ROM_LOAD( "rcm_08.rom", 0x480000, 0x80000, 0xfbff64cf )
ROM_LOAD( "rcm_13.rom", 0x500000, 0x80000, 0x5069d4a9 )
ROM_LOAD( "rcm_17.rom", 0x580000, 0x80000, 0x92371042 )
ROM_LOAD( "rcm_02.rom", 0x600000, 0x80000, 0x944d4f0f )
ROM_LOAD( "rcm_06.rom", 0x680000, 0x80000, 0xf0faf813 )
ROM_LOAD( "rcm_11.rom", 0x700000, 0x80000, 0xf2b9ee06 )
ROM_LOAD( "rcm_15.rom", 0x780000, 0x80000, 0x4f2d372f )
ROM_REGION( 0x28000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "rcm_09.rom", 0x00000, 0x08000, 0x9632d6ef )
ROM_CONTINUE( 0x10000, 0x18000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "rcm_18.rom", 0x00000, 0x20000, 0x80f1f8aa )
ROM_LOAD( "rcm_19.rom", 0x20000, 0x20000, 0xf257dbe1 )
ROM_END
ROM_START( sfzch )
ROM_REGION( CODE_SIZE, REGION_CPU1 ) /* 68000 code */
ROM_LOAD_WIDE_SWAP( "sfzch23", 0x000000, 0x80000, 0x1140743f )
ROM_LOAD_WIDE_SWAP( "sfza22", 0x080000, 0x80000, 0x8d9b2480 )
ROM_LOAD_WIDE_SWAP( "sfzch21", 0x100000, 0x80000, 0x5435225d )
ROM_LOAD_WIDE_SWAP( "sfza20", 0x180000, 0x80000, 0x806e8f38 )
ROM_REGION( 0x800000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "sfz03", 0x000000, 0x80000, 0x9584ac85 )
ROM_LOAD( "sfz07", 0x080000, 0x80000, 0xbb2c734d )
ROM_LOAD( "sfz12", 0x100000, 0x80000, 0xf122693a )
ROM_LOAD( "sfz16", 0x180000, 0x80000, 0x19a5abd6 )
ROM_LOAD( "sfz01", 0x200000, 0x80000, 0x0dd53e62 )
ROM_LOAD( "sfz05", 0x280000, 0x80000, 0x2b47b645 )
ROM_LOAD( "sfz10", 0x300000, 0x80000, 0x2a7d675e )
ROM_LOAD( "sfz14", 0x380000, 0x80000, 0x09038c81 )
ROM_LOAD( "sfz04", 0x400000, 0x80000, 0xb983624c )
ROM_LOAD( "sfz08", 0x480000, 0x80000, 0x454f7868 )
ROM_LOAD( "sfz13", 0x500000, 0x80000, 0x7cf942c8 )
ROM_LOAD( "sfz17", 0x580000, 0x80000, 0x248b3b73 )
ROM_LOAD( "sfz02", 0x600000, 0x80000, 0x94c31e3f )
ROM_LOAD( "sfz06", 0x680000, 0x80000, 0x74fd9fb1 )
ROM_LOAD( "sfz11", 0x700000, 0x80000, 0xe35546c8 )
ROM_LOAD( "sfz15", 0x780000, 0x80000, 0x1aa17391 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for the audio CPU (+banks) */
ROM_LOAD( "sfz09", 0x00000, 0x08000, 0xc772628b )
ROM_CONTINUE( 0x10000, 0x08000 )
ROM_REGION( 0x40000, REGION_SOUND1 ) /* Samples */
ROM_LOAD( "sfz18", 0x00000, 0x20000, 0x61022b2d )
ROM_LOAD( "sfz19", 0x20000, 0x20000, 0x3b5886d5 )
ROM_END
static void init_wof(void)
{
wof_decode();
}
static void init_dino(void)
{
dino_decode();
}
static void init_punisher(void)
{
punisher_decode();
}
static void init_slammast(void)
{
slammast_decode();
}
static void init_pang3(void)
{
unsigned char *rom = memory_region(REGION_CPU1);
int A,src,dst;
for (A = 0x80000;A < 0x100000;A += 2)
{
/* only the low 8 bits of each word are encrypted */
src = READ_WORD(&rom[A]);
dst = src & 0xff00;
if ( src & 0x01) dst ^= 0x04;
if ( src & 0x02) dst ^= 0x21;
if ( src & 0x04) dst ^= 0x01;
if (~src & 0x08) dst ^= 0x50;
if ( src & 0x10) dst ^= 0x40;
if ( src & 0x20) dst ^= 0x06;
if ( src & 0x40) dst ^= 0x08;
if (~src & 0x80) dst ^= 0x88;
WRITE_WORD(&rom[A],dst);
}
}
GAME( 1988, forgottn, 0, forgottn, forgottn, 0, ROT0, "Capcom", "Forgotten Worlds (US)" )
GAME( 1988, lostwrld, forgottn, forgottn, forgottn, 0, ROT0, "Capcom", "Lost Worlds (Japan)" )
GAME( 1988, ghouls, 0, cps1, ghouls, 0, ROT0, "Capcom", "Ghouls'n Ghosts (World)" )
GAME( 1988, ghoulsu, ghouls, cps1, ghouls, 0, ROT0, "Capcom", "Ghouls'n Ghosts (US)" )
GAME( 1988, ghoulsj, ghouls, cps1, ghouls, 0, ROT0, "Capcom", "Dai Makai-Mura (Japan)" )
GAME( 1989, strider, 0, cps1, strider, 0, ROT0, "Capcom", "Strider (US)" )
GAME( 1989, striderj, strider, cps1, strider, 0, ROT0, "Capcom", "Strider Hiryu (Japan set 1)" )
GAME( 1989, stridrja, strider, cps1, strider, 0, ROT0, "Capcom", "Strider Hiryu (Japan set 2)" )
GAME( 1989, dwj, 0, cps1, dwj, 0, ROT0, "Capcom", "Tenchi wo Kurau (Japan)" )
GAME( 1989, willow, 0, cps1, willow, 0, ROT0, "Capcom", "Willow (Japan, English)" )
GAME( 1989, willowj, willow, cps1, willow, 0, ROT0, "Capcom", "Willow (Japan, Japanese)" )
GAME( 1989, unsquad, 0, cps1, unsquad, 0, ROT0, "Capcom", "U.N. Squadron (US)" )
GAME( 1989, area88, unsquad, cps1, unsquad, 0, ROT0, "Capcom", "Area 88 (Japan)" )
GAME( 1989, ffight, 0, cps1, ffight, 0, ROT0, "Capcom", "Final Fight (World)" )
GAME( 1989, ffightu, ffight, cps1, ffight, 0, ROT0, "Capcom", "Final Fight (US)" )
GAME( 1989, ffightj, ffight, cps1, ffight, 0, ROT0, "Capcom", "Final Fight (Japan)" )
GAME( 1990, 1941, 0, cps1, 1941, 0, ROT270, "Capcom", "1941 - Counter Attack (World)" )
GAME( 1990, 1941j, 1941, cps1, 1941, 0, ROT270, "Capcom", "1941 - Counter Attack (Japan)" )
GAME( 1990, mercs, 0, cps1, mercs, 0, ROT270, "Capcom", "Mercs (World)" )
GAME( 1990, mercsu, mercs, cps1, mercs, 0, ROT270, "Capcom", "Mercs (US)" )
GAME( 1990, mercsj, mercs, cps1, mercs, 0, ROT270, "Capcom", "Senjo no Ookami II (Japan)" )
GAME( 1990, mtwins, 0, cps1, mtwins, 0, ROT0, "Capcom", "Mega Twins (World)" )
GAME( 1990, chikij, mtwins, cps1, mtwins, 0, ROT0, "Capcom", "Chiki Chiki Boys (Japan)" )
GAME( 1990, msword, 0, cps1, msword, 0, ROT0, "Capcom", "Magic Sword - Heroic Fantasy (World)" )
GAME( 1990, mswordu, msword, cps1, msword, 0, ROT0, "Capcom", "Magic Sword - Heroic Fantasy (US)" )
GAME( 1990, mswordj, msword, cps1, msword, 0, ROT0, "Capcom", "Magic Sword (Japan)" )
GAME( 1990, cawing, 0, cps1, cawing, 0, ROT0, "Capcom", "Carrier Air Wing (World)" )
GAME( 1990, cawingj, cawing, cps1, cawing, 0, ROT0, "Capcom", "U.S. Navy (Japan)" )
GAME( 1990, nemo, 0, cps1, nemo, 0, ROT0, "Capcom", "Nemo (World)" )
GAME( 1990, nemoj, nemo, cps1, nemo, 0, ROT0, "Capcom", "Nemo (Japan)" )
GAME( 1991, sf2, 0, sf2, sf2, 0, ROT0, "Capcom", "Street Fighter II - The World Warrior (World 910214)" )
GAME( 1991, sf2a, sf2, sf2, sf2, 0, ROT0, "Capcom", "Street Fighter II - The World Warrior (US 910206)" )
GAME( 1991, sf2b, sf2, sf2, sf2, 0, ROT0, "Capcom", "Street Fighter II - The World Warrior (US 910214)" )
GAME( 1991, sf2e, sf2, sf2, sf2, 0, ROT0, "Capcom", "Street Fighter II - The World Warrior (US 910228)" )
GAME( 1991, sf2j, sf2, sf2, sf2, 0, ROT0, "Capcom", "Street Fighter II - The World Warrior (Japan 911210)" )
GAME( 1991, sf2jb, sf2, sf2, sf2, 0, ROT0, "Capcom", "Street Fighter II - The World Warrior (Japan 910214)" )
GAME( 1991, 3wonders, 0, cps1, 3wonders, 0, ROT0, "Capcom", "Three Wonders (US)" )
GAME( 1991, wonder3, 3wonders, cps1, 3wonders, 0, ROT0, "Capcom", "Wonder 3 (Japan)" )
GAME( 1991, kod, 0, cps1, kod, 0, ROT0, "Capcom", "The King of Dragons (World)" )
GAME( 1991, kodj, kod, cps1, kod, 0, ROT0, "Capcom", "The King of Dragons (Japan)" )
GAMEX(1991, kodb, kod, cps1, kod, 0, ROT0, "Capcom", "The King of Dragons (bootleg)", GAME_NOT_WORKING )
GAME( 1991, captcomm, 0, cps1, captcomm, 0, ROT0_16BIT, "Capcom", "Captain Commando (World)" )
GAME( 1991, captcomu, captcomm, cps1, captcomm, 0, ROT0_16BIT, "Capcom", "Captain Commando (US)" )
GAME( 1991, captcomj, captcomm, cps1, captcomm, 0, ROT0_16BIT, "Capcom", "Captain Commando (Japan)" )
GAME( 1991, knights, 0, cps1, knights, 0, ROT0_16BIT, "Capcom", "Knights of the Round (World)" )
GAME( 1991, knightsj, knights, cps1, knights, 0, ROT0_16BIT, "Capcom", "Knights of the Round (Japan)" )
GAME( 1992, sf2ce, 0, sf2, sf2, 0, ROT0, "Capcom", "Street Fighter II' - Champion Edition (World)" )
GAME( 1992, sf2cea, sf2ce, sf2, sf2, 0, ROT0, "Capcom", "Street Fighter II' - Champion Edition (US rev A)" )
GAME( 1992, sf2ceb, sf2ce, sf2, sf2, 0, ROT0, "Capcom", "Street Fighter II' - Champion Edition (US rev B)" )
GAME( 1992, sf2cej, sf2ce, sf2, sf2, 0, ROT0, "Capcom", "Street Fighter II' - Champion Edition (Japan)" )
GAME( 1992, sf2rb, sf2ce, sf2, sf2, 0, ROT0, "hack", "Street Fighter II' - Champion Edition (Rainbow)" )
GAME( 1992, sf2red, sf2ce, sf2, sf2, 0, ROT0, "hack", "Street Fighter II' - Champion Edition (Red Wave)" )
GAME( 1992, sf2accp2, sf2ce, sf2accp2, sf2, 0, ROT0, "hack", "Street Fighter II' - Champion Edition (Accelerator Pt.II)" )
GAME( 1992, varth, 0, cps1, varth, 0, ROT270, "Capcom", "Varth - Operation Thunderstorm (World)" )
GAME( 1992, varthu, varth, cps1, varth, 0, ROT270, "Capcom (Romstar license)", "Varth - Operation Thunderstorm (US)" )
GAME( 1992, varthj, varth, cps1, varth, 0, ROT270, "Capcom", "Varth - Operation Thunderstorm (Japan)" )
GAME( 1992, cworld2j, 0, cps1, cworld2j, 0, ROT0_16BIT, "Capcom", "Capcom World 2 (Japan)" )
GAME( 1992, sf2t, sf2ce, sf2, sf2, 0, ROT0, "Capcom", "Street Fighter II' - Hyper Fighting (US)" )
GAME( 1992, sf2tj, sf2ce, sf2, sf2, 0, ROT0, "Capcom", "Street Fighter II' Turbo - Hyper Fighting (Japan)" )
GAME( 1994, pnickj, 0, cps1, pnickj, 0, ROT0, "Capcom (licensed from Compile)", "Pnickies (Japan)" )
GAME( 1992, qad, 0, cps1, qad, 0, ROT0, "Capcom", "Quiz & Dragons (US)" )
GAME( 1994, qadj, qad, cps1, qadj, 0, ROT0, "Capcom", "Quiz & Dragons (Japan)" )
GAME( 1995, qtono2, 0, cps1, qtono2, 0, ROT0, "Capcom", "Quiz Tonosama no Yabou 2 Zenkoku-ban (Japan)" )
GAME( 1995, megaman, 0, cps1, megaman, 0, ROT0_16BIT, "Capcom", "Mega Man - The Power Battle (Asia)" )
GAME( 1995, rockmanj, megaman, cps1, megaman, 0, ROT0_16BIT, "Capcom", "Rockman - The Power Battle (Japan)" )
GAME( 1995, sfzch, 0, cps1, sfzch, 0, ROT0_16BIT, "Capcom", "Street Fighter ZERO (Japan CPS Changer)" )
GAME( 1992, wof, 0, qsound, wof, wof, ROT0, "Capcom", "Warriors of Fate (World)" )
GAME( 1992, wofj, wof, qsound, wof, wof, ROT0, "Capcom", "Tenchi wo Kurau II - Sekiheki no Tatakai (Japan)" )
GAME( 1993, dino, 0, qsound, dino, dino, ROT0, "Capcom", "Cadillacs and Dinosaurs (World)" )
GAME( 1993, dinoj, dino, qsound, dino, dino , ROT0, "Capcom", "Cadillacs Kyouryuu-Shinseiki (Japan)" )
GAME( 1993, punisher, 0, qsound, punisher, punisher, ROT0, "Capcom", "The Punisher (World)" )
GAME( 1993, punishru, punisher, qsound, punisher, punisher, ROT0, "Capcom", "The Punisher (US)" )
GAME( 1993, punishrj, punisher, qsound, punisher, punisher, ROT0, "Capcom", "The Punisher (Japan)" )
GAME( 1993, slammast, 0, qsound, slammast, slammast, ROT0_16BIT, "Capcom", "Saturday Night Slam Masters (World)" )
GAME( 1993, mbomberj, slammast, qsound, slammast, slammast, ROT0_16BIT, "Capcom", "Muscle Bomber - The Body Explosion (Japan)" )
GAME( 1993, mbombrd, slammast, qsound, slammast, slammast, ROT0_16BIT, "Capcom", "Muscle Bomber Duo - Ultimate Team Battle (World)" )
GAME( 1993, mbombrdj, slammast, qsound, slammast, slammast, ROT0_16BIT, "Capcom", "Muscle Bomber Duo - Heat Up Warriors (Japan)" )
GAME( 1995, pang3, 0, pang3, pang3, pang3, ROT0_16BIT, "Mitchell", "Pang! 3 (Japan)" )
#include "cps2.c"